[Design] Magic: An Initial Sketch
Carl Brown
catodon at whale-mail.com
Tue Dec 6 02:08:47 UTC 2005
'a single cosmological scheme' works well if your building a world 'cos you can use the implications of it to add detail, for this reason it is my own fav. appraoch to magic. Such an appraoch also has the benefit of limiting magic in consistent ways. In your case the detail is out there and you are trying to make it fit. You could make it fit if you are willing to depart from the source material to do so.
A second minor quibble is does this 'beleif redefines the universe' cosmology apply beyond Earth, to non-humans etc. If the loss of magic is unuversal this would imply the relationship is inverse to what has been presented. THe obvious solution is to simply invoke 'beyond the scope of this project'
Lastly, how much celt myth have you read? where would the sidhe fit? they merge the ideas god and elf as viewed by the modern reader. humans defeated them (in some versions with the 'Lands' help) but due to pre-existing bargains with the sidhe the animals and plants wouldn't give up the goods to the human conquerers until a pact was made including sacrifices/taxes to the sidhe.
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