[Design] Magic: An Initial Sketch
Carl Brown
catodon at whale-mail.com
Tue Dec 6 02:14:56 UTC 2005
for AD&D my world has lots of different explanations of how magic works. These limit the practioners (ever wonder why gnomes can be illusionists but not mages?) and segregate classes but in the end all are using the same effects/game mechanics which have no 'true' explanation.
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