[Design] Nature of the norm
Curufea
curufea at yahoo.com
Fri Nov 11 00:17:00 UTC 2005
Initially - I'd say the system. Most systems come with an inherent
setting and flavour. The exceptions being some of the free generic
rulesets.
However - once the GM is familiar with the rules (and/or the players
are) and they wish to experiment. Or - if the GM has a set goal for
a campaign. THEN other subgenre types are likely to be used.
It's usually at this stage that problems with some systems are found
(and no, I am not going to bother bashing D&D again)
--- ThermalFish <thermalfish at iinet.net.au> wrote:
> My question is; is this kind of 'setting', if you will, a product
> of the
> game system or the games master?
> Does it merely boil down to 'Character/Hero points' used during
> character generation?
Peter Cobcroft
curufea at yahoo.com
Main: http://www.curufea.com/
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