[Design] Character Generation: Detail vs TimeOpportunityCost

Curufea curufea at yahoo.com
Wed Nov 16 05:45:59 UTC 2005


Many of the flaws with many roleplaying games -  especially D&D - could have been overcome with adequate  playtesting.  Rather than this "release now, correct later" policy  that dominates the gaming industry (including wargamming).

Carl Brown <catodon at whale-mail.com> wrote:  I like the idea of a 2 pronged attack. Archetypes but include a system  for generating morearchtypes/unique characters. Without such a system  things can get unbalanced (eg. later AD&D kits)


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Peter Cobcroft
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