[Design] playtesting
Kyle Schuant
kyle3054 at iprimus.com.au
Wed Nov 16 06:44:28 UTC 2005
----- Original Message -----
From: Curufea
To: Design at mimesisrpg.com
Sent: Wednesday, November 16, 2005 4:45 PM
Subject: Re: Re: Re: Re: [Design] Character Generation: Detail vsTimeOpportunityCost
Many of the flaws with many roleplaying games - especially D&D - could have been overcome with adequate playtesting. Rather than this "release now, correct later" policy that dominates the gaming industry (including wargamming).
***
Haha, true! Even so simple a thing as character sheets, as we saw last night;) Playtesting is a lot of work, though. I remember the AM5 guy saying that he had over 100,000 words of playtest comments to read...!
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