<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=Content-Type content="text/html; charset=iso-8859-1">
<META content="MSHTML 6.00.2800.1106" name=GENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=#ffffff>
<DIV><FONT face=Arial size=2>Random rolls are necessary, as you said, so that
things are never arbitrary or certain. Each thing we call a "game" has certain
amounts of both choice, and chance. Even in games like chess which appear to be
all "choice", chance arises by the simple fact of the many many choices
available. Between skilled players, one chooses the opening, the other responds,
and the next five or so moves are just about scripted; they then arrive at the
"middle game" and things begin to vary a lot. "Chance" in this respect simply
means, "uncertainty of outcome, apparent randomness in the
situation."</FONT></DIV>
<DIV><FONT face=Arial size=2> Plus, players get pissed off or
overconfident, in turns, if it's just skill vs skill. </FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2> You know my view: the abilities
of an ordinary person, without any real degree of training, but with some common
sense and time to think about it, should vary between completely useless, and
the performance of someone with a degree in that subject, 2-4 years' training.
Those are the extremes; the normal performance should be about that "ordinary"
level. </FONT></DIV>
<DIV><FONT face=Arial size=2> Results like this are obtained
by having numbers around some middle value, with the higher and lower numbers
appearing less frequently. To achieve this, you can have either a logarithmic
scale with a linear die roll adding to the skill, or a linear scale with two or
more dice adding to the skill, or rolling under or over it. Doubtless there are
other ways, but those are the ones that've appeared in games so far and I've
heard of.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Cheers,</FONT></DIV>
<DIV><FONT face=Arial size=2>Kyle</FONT></DIV></BODY></HTML>