Regarding your point about yesterday, you may be interested to know
that the Fourth Edition GURPS handling of Language is a bit more
realistic, where you have a level of Fluency depending on how many
points you put into each language.<br><br>
Personally I've always believed that 1-20 is far to great a random
range for a skill, and something like 1-10 would be better. However in
this case do you have a character always fail on a 1 and succeed on a
10? Or should in some cases people never fail/succeed?<br>
<br><div><span class="gmail_quote"><br>
On 10/10/05, <b class="gmail_sendername">Lev Lafayette</b> <<a href="mailto:lev_lafayette@yahoo.com.au">lev_lafayette@yahoo.com.au</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<br>What function does the random roll have in skill<br>resolution? What range should that roll be?<br><br>Some games, like Amber (obvious example) are<br>'diceless' which means that unless a character uses<br>some director's stance technique (amusingly described
<br>as "bullying the GM") a character of skill 19 will<br>*always* lose to a character of skill 20.<br><br>Clearly this should not always be the case. But by the<br>same token (and this is based on witnessing<br>
yesterday's game) I don't know whether it is necessary<br>for a character to make a language skill roll on each<br>piece of text that they read.<br><br>Think also in terms of scale of the random effect.<br>Take for example the Cyberpunk system where skill
<br>rolls are STAT (normal range 1-10) + SKILL (normal<br>range 1-10) + RANDOM (1d10). Compare this to d20<br>systems where the nominal range is 1-20 (stat plus<br>skill) plus 1-20 for the skills roll. (i.e., 1/3 to<br>1/2 effective input of the random roll).
<br><br>How much effect should 'randomness' has then<br>resolution of skills?<br><br><br>Lev<br><br><br><br>__________________________________<br>Yahoo! Music Unlimited<br>Access over 1 million songs. Try it free.<br><a href="http://music.yahoo.com/unlimited/">
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