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<DIV><FONT face=Arial size=2>Yay?</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Does that mean, "I agree"? or...?</FONT></DIV>
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<DIV style="FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV
style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
<A title=catodon@whale-mail.com href="mailto:catodon@whale-mail.com">Carl
Brown</A> </DIV>
<DIV style="FONT: 10pt arial"><B>To:</B> <A title=kyle3054@iprimus.com.au
href="mailto:kyle3054@iprimus.com.au">kyle3054@iprimus.com.au</A> ; <A
title=lev_lafayette@yahoo.com.au href="mailto:lev_lafayette@yahoo.com.au">lev
lafayette</A> ; <A title=design@mimesisrpg.com
href="mailto:design@mimesisrpg.com">design@mimesisrpg.com</A> </DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Monday, October 17, 2005 4:56
PM</DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> Re: Re: [Design] Ordinary is
relative</DIV>
<DIV><BR></DIV>Yay!!!<BR>" still say, games are tools, and designed for
specific purposes. I don't think there are any truly all-purpose tools. Any
game which claims to be "universal", when you look at it more closely, unless
you're the most grovelling of drooling fanboys, you have to admit it's better
at some things than others. Like, GURPS does "gritty game-balanced realism"
well. FATE does "literary-style adventure" well. But GURPS does
"literary-style adventure" poorly, there's too much useless (for that style)
baggage to the system; while FATE does "gritty game-balanced realism" poorly,
there's not enough detail to it, and too much need for GM judgment."
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