<div id="RTEContent">This is a problem that can be alleviated somewhat if the setting is divorced from the system. If these things were in different books - or even if there as just an introductory book - that could be given to players...<br> Also, there's a lot to be said for customisation, rather than playing straight out of the box. New to the system players won't know, but with knowledgeable playhers, sometimes simply changing names, or varying a description is all it takes.<br><br><b><i>Carl Brown <catodon@whale-mail.com></i></b> wrote:<blockquote class="replbq" style="border-left: 2px solid rgb(16, 16, 255); margin-left: 5px; padding-left: 5px;">Of coarse all this can be ruined by that one player who has to 'thoughly research all thier options'. A promising beginers AD&D campaign a few years ago was destroyed by a player who wanted to read all of the first level wizard spells.<br></blockquote><br></div><BR><BR>Peter
Cobcroft<br>curufea@yahoo.com<br>Main: http://www.curufea.com/<p>
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