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<DIV><FONT face=Arial size=2>Stop talking about customisable templates, it makes
me want to convert the Ars Magica game to GURPS or d4-d4, and then Lev will
cry;) But of course Willi would cheer! So it balances out. Hmmm...</FONT></DIV>
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<DIV style="FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV
style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
<A title=curufea@yahoo.com href="mailto:curufea@yahoo.com">Curufea</A> </DIV>
<DIV style="FONT: 10pt arial"><B>To:</B> <A title=Design@mimesisrpg.com
href="mailto:Design@mimesisrpg.com">Design@mimesisrpg.com</A> </DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Wednesday, November 16, 2005 4:19
PM</DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> Re: Re: Re: [Design] Character
Generation: Detail vs Time OpportunityCost</DIV>
<DIV><BR></DIV>
<DIV id=RTEContent>That sounds good.<BR><BR>Shadowrun has Archetypes that you
could choose to use, or not.<BR>Fantasy Hero has packages and you can choose
how many to use - racial, cultural, occupational,
etc..<BR></DIV></BLOCKQUOTE></BODY></HTML>