<div id="RTEContent">I shouldn't have typed that - it's inflammatory. Sorry.<br> <br> I am at cross purposes here as well - I define success as "a game that is good/fun/quality" not as "a game that makes lots of money".<br> A game can do both - but it is rare. The money tends to be either spent on development, or marketting - not both.<br><br><b><i>Lev Lafayette <lev_lafayette@yahoo.com.au></i></b> wrote:<blockquote class="replbq" style="border-left: 2px solid rgb(16, 16, 255); margin-left: 5px; padding-left: 5px;"> <br>I think this is a case of furious agreement ;-)<br><br>--- Curufea <curufea @yahoo.com=""> wrote:<br><br>> Take a breath. Reread what I wrote.<br>> <br>> Kyle Schuant <kyle3054 @iprimus.com.au=""> wrote: <br>> I said "one reason" for the success of D&D. And <br>> appealing to new players is absolutely vital for the<br>> popularity of any new game system. To think<br>> otherwise is Forgeite gamer elitism. I
don't want to<br>> be a crusty old gamer playing some obscure game<br>> no-one can understand and looking down my nose at<br>> eager young gamers hacking their way through <br>> dungeons.<br>> D&D's immensely popular. To look down on it<br>> for its simplicity and popularity is simply obtuse<br>> and snobbish.<br>> <br>> Cheers,<br>> Kyle<br>> <br>> ----- Original Message ----- <br>> From: Curufea <br>> To: Design@mimesisrpg.com <br>> Sent: Wednesday, November 16, 2005 12:14 PM<br>> Subject: Re: [Design] Character Generation:<br>> Detail vs Opportunity Cost<br>> <br>> <br>> A success of D&D? I don't think so - not for<br>> long term appeal. Certainly it's great for new<br>> players, but it will soon lead to<br>> dissatisfaction. It may be a reason, but it is a<br>> very small reason for its success. A far larger<br>>
reason is the marketting.<br>> <br>> Kyle Schuant <kyle3054 @iprimus.com.au=""> wrote: <br>> I think it's one reason for <br>> the success of systems like D&D, class-based<br>> systems. Players' choices are limited. Lets<br>> you get into play fairly quickly. <br>> <br>> <br>> <br>> _______________________________________________<br>> Design mailing list<br>> Design@mimesisrpg.com<br>><br>http://mimesisrpg.com/mailman/listinfo/design_mimesisrpg.com<br>> <br>> <br>> <br>> <br>> Peter Cobcroft<br>> curufea@yahoo.com<br>> Main: http://www.curufea.com/<br>> Send instant messages to your online friends<br>> http://au.messenger.yahoo.com ><br>_______________________________________________<br>> Design mailing list<br>> Design@mimesisrpg.com<br>><br>http://mimesisrpg.com/mailman/listinfo/design_mimesisrpg.com<br>> <br><br><br>Lev
Lafayette<br>lev_lafayette@yahoo.com.au<br>http://au.geocities.com/lev_lafayette<br><br><br> <br>__________________________________ <br>Yahoo! FareChase: Search multiple travel sites in one click.<br>http://farechase.yahoo.com<br><br>_______________________________________________<br>Design mailing list<br>Design@mimesisrpg.com<br>http://mimesisrpg.com/mailman/listinfo/design_mimesisrpg.com<br></kyle3054></kyle3054></curufea></blockquote><br></div><BR><BR>Peter Cobcroft<br>curufea@yahoo.com<br>Main: http://www.curufea.com/<p>Send instant messages to your online friends http://au.messenger.yahoo.com