<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=Content-Type content="text/html; charset=iso-8859-1">
<META content="MSHTML 6.00.2800.1106" name=GENERATOR></HEAD>
<BODY bgColor=#ffffff>
<DIV><FONT face=Arial size=2>I said "one reason" for the success of D&D. And
appealing to new players is absolutely vital for the popularity of any new game
system. To think otherwise is Forgeite gamer elitism. I don't want to be a
crusty old gamer playing some obscure game no-one can understand and looking
down my nose at eager young gamers hacking their way through
dungeons.</FONT></DIV>
<DIV><FONT face=Arial size=2> D&D's immensely popular. To
look down on it for its simplicity and popularity is simply obtuse and
snobbish.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Cheers,</FONT></DIV>
<DIV><FONT face=Arial size=2>Kyle</FONT></DIV>
<DIV><FONT face=Arial size=2> </FONT></DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style="FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV
style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
<A title=curufea@yahoo.com href="mailto:curufea@yahoo.com">Curufea</A> </DIV>
<DIV style="FONT: 10pt arial"><B>To:</B> <A title=Design@mimesisrpg.com
href="mailto:Design@mimesisrpg.com">Design@mimesisrpg.com</A> </DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Wednesday, November 16, 2005 12:14
PM</DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> Re: [Design] Character
Generation: Detail vs Opportunity Cost</DIV>
<DIV><BR></DIV>
<DIV id=RTEContent>A success of D&D? I don't think so - not for long
term appeal. Certainly it's great for new players, but it will soon lead
to dissatisfaction. It may be a reason, but it is a very small reason
for its success. A far larger reason is the
marketting.<BR><BR><B><I>Kyle Schuant <<A
href="mailto:kyle3054@iprimus.com.au">kyle3054@iprimus.com.au</A>></I></B>
wrote:
<BLOCKQUOTE class=replbq
style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: rgb(16,16,255) 2px solid">
<META content="MSHTML 6.00.2800.1106" name=GENERATOR>
<STYLE></STYLE>
<DIV><FONT face=Arial size=2> I think it's one reason for
the success of systems like D&D, class-based systems. Players' choices
are limited. Lets you get into play fairly quickly. </FONT></DIV>
<DIV></DIV></BLOCKQUOTE><BR></DIV></BLOCKQUOTE></BODY></HTML>