<div id="RTEContent">Take a breath. Reread what I wrote.<br><br><b><i>Kyle Schuant <kyle3054@iprimus.com.au></i></b> wrote:<blockquote class="replbq" style="border-left: 2px solid rgb(16, 16, 255); margin-left: 5px; padding-left: 5px;"> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <meta content="MSHTML 6.00.2800.1106" name="GENERATOR"> <div><font face="Arial" size="2">I said "one reason" for the success of D&D. And appealing to new players is absolutely vital for the popularity of any new game system. To think otherwise is Forgeite gamer elitism. I don't want to be a crusty old gamer playing some obscure game no-one can understand and looking down my nose at eager young gamers hacking their way through dungeons.</font></div> <div><font face="Arial" size="2"> D&D's immensely popular. To look down on it for its simplicity and popularity is simply obtuse and snobbish.</font></div> <div><font
face="Arial" size="2"></font> </div> <div><font face="Arial" size="2">Cheers,</font></div> <div><font face="Arial" size="2">Kyle</font></div> <div><font face="Arial" size="2"> </font></div> <blockquote style="border-left: 2px solid rgb(0, 0, 0); padding-right: 0px; padding-left: 5px; margin-left: 5px; margin-right: 0px;"> <div style="font-family: arial; font-style: normal; font-variant: normal; font-weight: normal; font-size: 10pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">----- Original Message ----- </div> <div style="background: rgb(228, 228, 228) none repeat scroll 0%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; font-family: arial; font-style: normal; font-variant: normal; font-weight: normal; font-size: 10pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"><b>From:</b> <a title="curufea@yahoo.com"
href="mailto:curufea@yahoo.com">Curufea</a> </div> <div style="font-family: arial; font-style: normal; font-variant: normal; font-weight: normal; font-size: 10pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"><b>To:</b> <a title="Design@mimesisrpg.com" href="mailto:Design@mimesisrpg.com">Design@mimesisrpg.com</a> </div> <div style="font-family: arial; font-style: normal; font-variant: normal; font-weight: normal; font-size: 10pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"><b>Sent:</b> Wednesday, November 16, 2005 12:14 PM</div> <div style="font-family: arial; font-style: normal; font-variant: normal; font-weight: normal; font-size: 10pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"><b>Subject:</b> Re: [Design] Character Generation: Detail vs Opportunity Cost</div> <div><br></div> <div id="RTEContent">A success of D&D? I don't think so - not for long term appeal. Certainly
it's great for new players, but it will soon lead to dissatisfaction. It may be a reason, but it is a very small reason for its success. A far larger reason is the marketting.<br><br><b><i>Kyle Schuant <<a href="mailto:kyle3054@iprimus.com.au">kyle3054@iprimus.com.au</a>></i></b> wrote: <blockquote class="replbq" style="border-left: 2px solid rgb(16, 16, 255); padding-left: 5px; margin-left: 5px;"> <meta content="MSHTML 6.00.2800.1106" name="GENERATOR"> <style></style> <div><font face="Arial" size="2"> I think it's one reason for the success of systems like D&D, class-based systems. Players' choices are limited. Lets you get into play fairly quickly. </font></div> <div></div></blockquote><br></div></blockquote>_______________________________________________<br>Design mailing
list<br>Design@mimesisrpg.com<br>http://mimesisrpg.com/mailman/listinfo/design_mimesisrpg.com<br></blockquote><br></div><BR><BR>Peter Cobcroft<br>curufea@yahoo.com<br>Main: http://www.curufea.com/<p>Send instant messages to your online friends http://au.messenger.yahoo.com