<div id="RTEContent">I still prefer cards to dice ;-p<br> It's the potential to be more of a imagination stimulator - they can have pictures and words. Which are more interesting than just numbers..<br>And cards are as tactile as dice, and can be played with in more variation.<br> <br><b><i>Lev Lafayette <lev_lafayette@yahoo.com.au></i></b> wrote:<blockquote class="replbq" style="border-left: 2px solid rgb(16, 16, 255); margin-left: 5px; padding-left: 5px;"> <br>A cute thought from last night...<br><br>Tradition has it that a d100 roll uses '00' as 100. In<br>Mimesis (like RQ and other BRP games) this would be<br>bad juju... But why not make it good juju?<br><br>Why not read '00' as zero, an automatic critical<br>success (as much as is possible within the bounds of<br>reality)?<br><br>In addition the skill system currently rates from<br>00-100 (zero because it is possible to have 'no skill'<br>in a subject), which is really a range of 101. Why not<br>make it 00-99
and if anyone reaches 100 they make a<br>"paradigm shift" (to use Kuhn's phrase) in the subject<br>in question?<br><br>I'll get back to my studies now...<br><br><br>Lev<br><br>Lev Lafayette<br>lev_lafayette@yahoo.com.au<br>http://au.geocities.com/lev_lafayette<br><br><br> <br> <br>__________________________________ <br>Yahoo! Mail - PC Magazine Editors' Choice 2005 <br>http://mail.yahoo.com<br><br>_______________________________________________<br>Design mailing list<br>Design@mimesisrpg.com<br>http://mimesisrpg.com/mailman/listinfo/design_mimesisrpg.com<br></blockquote><br></div><BR><BR>Peter Cobcroft<br>curufea@yahoo.com<br>Main: http://www.curufea.com/<p>
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