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<P><BR><FONT style="FONT-SIZE: 11px; FONT-FAMILY: tahoma,sans-serif"><BR>>------------------------------<BR>><BR>>Message: 4<BR>>Date: Wed, 23 Nov 2005 11:37:40 +1100 (EST)<BR>>From: Curufea <curufea@yahoo.com><BR>>Subject: Re: [Design] d100 mechanic<BR>>To: Design@mimesisrpg.com<BR>>Message-ID: <20051123003740.67607.qmail@web52201.mail.yahoo.com><BR>>Content-Type: text/plain; charset="iso-8859-1"<BR>><BR>>I still prefer cards to dice ;-p<BR>> It's the potential to be more of a imagination stimulator - they can have pictures and words. Which are more interesting than just numbers..<BR>>And cards are as tactile as dice, and can be played with in more variation.<BR>><BR>>Lev Lafayette <lev_lafayette@yahoo.com.au> wrote:<BR>>A cute thought from last
night...<BR>><BR>>Tradition has it that a d100 roll uses '00' as 100. In<BR>>Mimesis (like RQ and other BRP games) this would be<BR>>bad juju... But why not make it good juju?<BR>><BR>>Why not read '00' as zero, an automatic critical<BR>>success (as much as is possible within the bounds of<BR>>reality)?<BR>><BR>>In addition the skill system currently rates from<BR>>00-100 (zero because it is possible to have 'no skill'<BR>>in a subject), which is really a range of 101. Why not<BR>>make it 00-99 and if anyone reaches 100 they make a<BR>>"paradigm shift" (to use Kuhn's phrase) in the subject<BR>>in question?<BR>><BR>>I'll get back to my studies now...<BR>><BR>><BR>>Lev<BR>><BR>>Lev
Lafayette<BR>>lev_lafayette@yahoo.com.au<BR>>http://au.geocities.com/lev_lafayette<BR>><BR>><BR>><BR>><BR>>__________________________________<BR>>Yahoo! Mail - PC Magazine Editors' Choice 2005<BR>>http://mail.yahoo.com<BR>><BR>>_______________________________________________<BR>>Design mailing list<BR>>Design@mimesisrpg.com<BR>>http://mimesisrpg.com/mailman/listinfo/design_mimesisrpg.com<BR>><BR>><BR>><BR>><BR>>Peter Cobcroft<BR>>curufea@yahoo.com<BR>>Main: http://www.curufea.com/<BR>><BR>>---------------------------------<BR>>Do you Yahoo!?<BR>> Take your Mail with you - get Yahoo! Mail on your mobile<BR>>-------------- next part --------------<BR>>An HTML attachment was scrubbed...<BR>>URL:
http://mimesisrpg.com/pipermail/design_mimesisrpg.com/attachments/20051123/063b797b/attachment-0001.htm<BR>><BR>>------------------------------<BR>><BR>>Message: 5<BR>>Date: Wed, 23 Nov 2005 11:47:31 +1100<BR>>From: "Kyle Schuant" <kyle3054@iprimus.com.au><BR>>Subject: Re: [Design] d100 mechanic<BR>>To: <Design@mimesisrpg.com><BR>>Message-ID: <007001c5efc7$846ea020$3536fea9@kyle3166><BR>>Content-Type: text/plain; charset="iso-8859-1"<BR>><BR>>Yes but gamers love to roll lots of dice.<BR>><BR>>Hell, my girlfriend doesn't roleplay, but she still comes and plays with my dice. Rolls 'em, picks out which roll best, spins 'em, stacks 'em up...<BR>> ----- Original Message -----<BR>> From: Curufea<BR>> To: Design@mimesisrpg.com<BR>> Sent: Wednesday, November 23, 2005 11:37
AM<BR>> Subject: Re: [Design] d100 mechanic<BR>><BR>><BR>> I still prefer cards to dice ;-p<BR>> It's the potential to be more of a imagination stimulator - they can have pictures and words. Which are more interesting than just numbers..<BR>> And cards are as tactile as dice, and can be played with in more variation.<BR>><BR>>-------------- next part --------------<BR>>An HTML attachment was scrubbed...<BR>>URL: http://mimesisrpg.com/pipermail/design_mimesisrpg.com/attachments/20051123/abdeb335/attachment-0001.htm<BR>><BR>>------------------------------<BR>><BR>>Message: 6<BR>>Date: Wed, 23 Nov 2005 11:49:10 +1100 (EST)<BR>>From: Curufea <curufea@yahoo.com><BR>>Subject: Re: [Design] d100 mechanic<BR>>To: Design@mimesisrpg.com<BR>>Message-ID:
<20051123004910.71429.qmail@web52201.mail.yahoo.com><BR>>Content-Type: text/plain; charset="iso-8859-1"<BR>><BR>>But with cards, you can do card tricks :)<BR>><BR>> Dice try to emulate the imaginative nature of cards by coming in different colours or shapes - but really it is just a stopgap measure...<BR>><BR>> I really want to see a system that uses cards only. Just to make it different from every other RPG on the market. And because I think it would be more fun.<BR>><BR>>Kyle Schuant <kyle3054@iprimus.com.au> wrote: Yes but gamers love to roll lots of dice.<BR>><BR>> Hell, my girlfriend doesn't roleplay, but she still comes and plays with my dice.
Rolls 'em, picks out which roll best, spins 'em, stacks 'em up...<BR>> ----- Original Message -----<BR>> From: Curufea<BR>> To: Design@mimesisrpg.com<BR>> Sent: Wednesday, November 23, 2005 11:37 AM<BR>> Subject: Re: [Design] d100 mechanic<BR>><BR>><BR>> I still prefer cards to dice ;-p<BR>>It's the potential to be more of a imagination stimulator - they can have pictures and words. Which are more interesting than just numbers..<BR>>And cards are as tactile as dice, and can be played with in more
variation.<BR>><BR>><BR>>_______________________________________________<BR>>Design mailing list<BR>>Design@mimesisrpg.com<BR>>http://mimesisrpg.com/mailman/listinfo/design_mimesisrpg.com<BR>><BR>><BR>><BR>><BR>>Peter Cobcroft<BR>>curufea@yahoo.com<BR>>Main: http://www.curufea.com/<BR>><BR>>---------------------------------<BR>>Do you Yahoo!?<BR>> The best of Hasselhoff on the web - Hoffice Attachments<BR>>-------------- next part --------------<BR>>An HTML attachment was scrubbed...<BR>>URL: http://mimesisrpg.com/pipermail/design_mimesisrpg.com/attachments/20051123/ad51715e/attachment-0001.htm<BR>><BR>>------------------------------<BR>><BR>>Message: 7<BR>>Date: Tue, 22 Nov 2005 16:51:38 -0800 (PST)<BR>>From: Lev Lafayette <lev_lafayette@yahoo.com.au><BR>>Subject: Re: [Design] d100
mechanic<BR>>To: Design@mimesisrpg.com<BR>>Message-ID: <20051123005138.92099.qmail@web33504.mail.mud.yahoo.com><BR>>Content-Type: text/plain; charset=iso-8859-1<BR>><BR>><BR>>Using Tarot would be interesting. d10 is easy to<BR>>translate with the minor arcana. But using a full suit<BR>>is a d14, which has limited use.<BR>><BR>>And as for the major aracana.. Don't get me started on<BR>>the practicalities of a d22!<BR>><BR>><BR>>--- Curufea <curufea@yahoo.com> wrote:<BR>><BR>> > I still prefer cards to dice ;-p<BR>> > It's the potential to be more of a imagination<BR>> > stimulator - they can have pictures and words.<BR>> > Which are more interesting than just numbers..<BR>> > And cards are as tactile as dice, and can be played<BR>> > with in more
variation.<BR>> ><BR>> > Lev Lafayette <lev_lafayette@yahoo.com.au> wrote:<BR>> > A cute thought from last night...<BR>> ><BR>> > Tradition has it that a d100 roll uses '00' as 100.<BR>> > In<BR>> > Mimesis (like RQ and other BRP games) this would be<BR>> > bad juju... But why not make it good juju?<BR>> ><BR>> > Why not read '00' as zero, an automatic critical<BR>> > success (as much as is possible within the bounds of<BR>> > reality)?<BR>> ><BR>> > In addition the skill system currently rates from<BR>> > 00-100 (zero because it is possible to have 'no<BR>> > skill'<BR>> > in a subject), which is really a range of 101. Why<BR>> > not<BR>> > make it 00-99 and if anyone reaches 100 they make a<BR>> > "paradigm shift" (to use Kuhn's phrase) in the<BR>> >
subject<BR>> > in question?<BR>> ><BR>> > I'll get back to my studies now...<BR>> ><BR>> ><BR>> > Lev<BR>> ><BR>> > Lev Lafayette<BR>> > lev_lafayette@yahoo.com.au<BR>> > http://au.geocities.com/lev_lafayette<BR>> ><BR>> ><BR>> ><BR>> ><BR>> > __________________________________<BR>> > Yahoo! Mail - PC Magazine Editors' Choice 2005<BR>> > http://mail.yahoo.com<BR>> ><BR>> > _______________________________________________<BR>> > Design mailing list<BR>> > Design@mimesisrpg.com<BR>> ><BR>>http://mimesisrpg.com/mailman/listinfo/design_mimesisrpg.com<BR>> ><BR>> ><BR>> ><BR>> ><BR>> > Peter Cobcroft<BR>> > curufea@yahoo.com<BR>> > Main: http://www.curufea.com/<BR>> ><BR>> >
---------------------------------<BR>> > Do you Yahoo!?<BR>> > Take your Mail with you - get Yahoo! Mail on your<BR>> > mobile ><BR>>_______________________________________________<BR>> > Design mailing list<BR>> > Design@mimesisrpg.com<BR>> ><BR>>http://mimesisrpg.com/mailman/listinfo/design_mimesisrpg.com<BR>> ><BR>><BR>><BR>>Lev Lafayette<BR>>lev_lafayette@yahoo.com.au<BR>>http://au.geocities.com/lev_lafayette<BR>><BR>><BR>><BR>>__________________________________<BR>>Yahoo! FareChase: Search multiple travel sites in one click.<BR>>http://farechase.yahoo.com<BR>><BR>><BR>><BR>>------------------------------<BR>><BR>>_______________________________________________<BR>>Design mailing
list<BR>>Design@mimesisrpg.com<BR>>http://mimesisrpg.com/mailman/listinfo/design_mimesisrpg.com<BR>><BR>><BR>>End of Design Digest, Vol 4, Issue 15<BR>>*************************************<BR></FONT></P>
<P><FONT style="FONT-SIZE: 11px; FONT-FAMILY: tahoma,sans-serif"></FONT> </P>
<P><FONT style="FONT-SIZE: 11px; FONT-FAMILY: tahoma,sans-serif">Card tricks . . hah!</FONT></P>
<P><FONT style="FONT-SIZE: 11px; FONT-FAMILY: tahoma,sans-serif">You can SWALLOW dice!</FONT></P>
<P><FONT style="FONT-SIZE: 11px; FONT-FAMILY: tahoma,sans-serif">There's Absolutely No Answer To That One . . .</FONT></P>
<P><FONT style="FONT-SIZE: 11px; FONT-FAMILY: tahoma,sans-serif"></FONT> </P>
<P><FONT style="FONT-SIZE: 11px; FONT-FAMILY: tahoma,sans-serif"> Jay Superfluous</P></FONT></DIV></div></html>