<div id="RTEContent">Well, yes - games should be built around the characters in them. If a players is allowed a character with unusual background skills - the GM should have some idea how to incorporate that into the plot of the game. If the character is incompatible to the story that the GM wishes told, the GM should say so, and compromises reached.<br><br><b><i>Carl Brown <catodon@whale-mail.com></i></b> wrote:<blockquote class="replbq" style="border-left: 2px solid rgb(16, 16, 255); margin-left: 5px; padding-left: 5px;"> good call or cost minimal points just in case they come up. Again not used really depends on the senarios used/written. Cutting back to the librarian once in a city a fellow scholar could seek her out needing her knowledge of pre-contact elf architecture/draconic poetry/natural history of the yeti or some other such non-sense to make sense of an ancient scroll/map of a burried city or whatever...<br><br><br>Care2 make the world
greener!<br><br>Over 10 million children die from preventable or treatable diseases <br>every year. Urge Congress to act today: http://go.care2.com/childact<br><br>http://www.Care2.com Free e-mail. 100MB storage. Helps charities.<br> <br><br>_______________________________________________<br>Design mailing list<br>Design@mimesisrpg.com<br>http://mimesisrpg.com/mailman/listinfo/design_mimesisrpg.com<br></blockquote><br></div><BR><BR>Peter Cobcroft<br>curufea@yahoo.com<br>Main: http://www.curufea.com/<p>
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