<div id="RTEContent">Ah yes, but we are helping Lev to design his face-to-face, pen and paper, roleplaying game. Not a computer game. So many of these problems should not come up.<br><br><b><i>ice land <mean_teddy_bear@hotmail.com></i></b> wrote:<blockquote class="replbq" style="border-left: 2px solid rgb(16, 16, 255); margin-left: 5px; padding-left: 5px;"> once u guys done ya little game setting,char type,monstertype,boost cards, <br>ect<br>i need the outline`s, char look like wot?, his her attacks, attack type, <br>faction, hp, mp,hero<br>or profiles (if made)<br>wot some battle filed will appear like (caves,clouds,arena,dungon,in town)<br>wot type oc creachers live in that domain,wot char have better attacks in, <br>who gets worse.<br><br>card games very simple...<br>bored games too...<br>but converting into a computer 2d/3d, 1st and 3rd player alittle harder...<br>need char, weapon,item,creacher,Npc,backgrounds & profiles.....<br>thay all need there own
story line. or background (where it came, how rare <br>ect)<br><br>i can make a simlation of the game on my server.. but i need the type..<br> best idea keep in one Persific time zone... like u are in medivil then <br>u are in ww2... will confuse<br> people Fast....u got to remeber people are not all that smart.. any <br>more any way... more simple<br> the better<br><br>my game: BlackPoint<br> Okay on my server i planed to make a Classic.. sort of a <br>medevil stage.. u level up to use<br> better items, u sell items from thos u killed (not players), <br>some may get bored soo ive also<br> include a quest theam over the top (sort ove a role playing <br>thing) too keep the player<br> bizzy,since there no leveling limits the game can be upgraded <br>always have New things.<br> The game also contaion some use of Magic. like : heal,attacks <br>,sommon NPC`s,ect<br> Job`s: ther a set amout of job`s
too suit the player.<br> mage,archer,soldier,merchent<br> after a player reaches a persific level he/she can upgrade <br>there job too wot ever .<br> the player profile runn of a stats system.<br> This will deside:<br> how a player attacks.. how much damage will be done...how <br>often u will<br> hit, how u can resist there attack,wot items u can use, how <br>fast u attack, ya acc of that<br> attack, your own speed, ya health rate,Wot monsters he/she can <br>attack,how rare the<br> Drops are,How much EXp u will gain off a creacher.<br><br> player make there stats.. after leveling up player will gain <br>amout of points to use to<br> upgrade the stats, soo it keeps the low levels away form the <br>higher levels.. and stops<br> from some area`s staying IDLE... levels going idle u do not <br>want.<br> bla bla bla bla.....<br><br>
all that took me is 3 minits to make up.... But aculy getting <br>the stuff to Fit into a 3ed<br> person game is not, take a long time and u will find u will <br>not use most of it right off<br><br><br><br>_______________________________________________<br>Design mailing list<br>Design@mimesisrpg.com<br>http://mimesisrpg.com/mailman/listinfo/design_mimesisrpg.com<br></blockquote><br></div><BR><BR>Peter Cobcroft<br>curufea@yahoo.com<br>Main: http://www.curufea.com/<p>
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