<div id="RTEContent">By the time the roleplaying game part is designed and/or published - MMORPG technology will have advanced so far that any planning done now (ie to make the RPG compatible to computer technology) will be fairly useless by then.<br><br> Well, in my opinion, anyway. I'm pretty much of the opinion that you can design what you want now - by the time you want it on computer, it shouldn't be too hard to do.<br> <br><b><i>Lev Lafayette <lev_lafayette@yahoo.com.au></i></b> wrote:<blockquote class="replbq" style="border-left: 2px solid rgb(16, 16, 255); margin-left: 5px; padding-left: 5px;"> <br>Translation from F2F to computer MMORPG is an<br>important part of the long-term agenda...<br><br>--- Curufea <curufea @yahoo.com=""> wrote:<br><br>> Ah yes, but we are helping Lev to design his <br>> face-to-face, pen and paper, roleplaying game. Not<br>> a computer game. So many of these problems should<br>> not come
up.<br></curufea></blockquote><br></div><BR><BR>Peter Cobcroft<br>curufea@yahoo.com<br>Main: http://www.curufea.com/<p>
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