[HQ Ignorance] Re : The future of El Grim

Loran aillet_l at yahoo.fr
Wed Feb 14 08:14:09 EST 2007



Being
unable to determine Sir El Grim’s state, Azhur and his squire took his body and
put it as comfortably they can on his horse. Certainly his family will want it
for decent funerals and the Dilis Swamps was not place of rest for a such a
great knight as Sir El Grim Great Knight of a Sparrow Order.



OOC:
Let's give him a chance more
Dilis Swamp is definitly no good place for jousting.
Loran

----- Message d'origine ----
De : Lev Lafayette <lev_lafayette at yahoo.com.au>
À : HeroQuest Glorantha <ignorance at mimesisrpg.com>
Envoyé le : Lundi, 12 Février 2007, 4h04mn 45s
Objet : [HQ Ignorance] The future of El Grim


All depends on whether the player responds and spends
some Hero Points...

All the best,

Lev

--- Loran <aillet_l at yahoo.fr> wrote:

> Azhur walked to the fallen knight El grim and
> inspected him with attention and respect. Was he
> unconscious? dead? or worse?
> 
> ----- Message d'origine ----
> De : Lev Lafayette <lev_lafayette at yahoo.com.au>
> À : HeroQuest Glorantha <ignorance at mimesisrpg.com>
> Envoyé le : Dimanche, 11 Février 2007, 0h07mn 21s
> Objet : [HQ Ignorance] Scene Six: Namesless Secrets
> 
> Scene Six: Nameless Secrets
> ---------------------------
> 
> The grey aura surrounding El Grim's body pulsated
> and
> the eyes flashed with Azhur's answer. A dry voice
> croaked from the throat.
> 
> "You are brave, standard-bearer; and fortunate for
> yourselves and all men, you speak with truth and
> wisdom. It is true, I was the first to know the
> power
> of Death before the Great Compromise. You cannot
> conceive the madness that reigned. Gods and spirit
> fought each other, were arisen again, went back and
> forth in time to re-engage in battles. Time was
> indeed
> a great gift. It brought permanence and stability to
> the world. It also put the great spirits in their
> place. It also allowed for regeneration. But, like
> so
> many truths in Glorantha, this is but a partial
> truth.
> The Malkioni and the Dwarves also speak correctly,
> that it may be possible to enjoy the pleasure of
> Time
> without being brought Death. But of course", the
> Nameless Man murmured, "that would require
> preventing
> the first death..."
> 
> He paused, and his voice rose again.
> 
> "It is *time* you knew what confronts Glorantha, and
> what you can do to save mankind."
> 
> "Arising in the Kingdom of War is a great ritual to
> bring evil and chaos back to the world, to break the
> compromise of Time. Unless the Three Weapons of
> Talor
> are together, the greatsword, the axe and the flail,
> this will mean the end of all you hold dear to your
> heart".
> 
> "Know this! It is not the weapons themselves, but
> the
> spirits that wield them that will be the path to
> your
> success! Knowledge of the axe will be found at Bad
> Deal. Knowledge of the flail will be found with a
> man
> named Yao Fune, in a distant land called Karorela.
> Knowledge of the greatsword will be found with the
> one
> known as Mrs. Flint, on the Blue Moon Plateau."
> 
> The voice rose to a cresendo, shouting, as the wind
> rose and swamp-water and mist whirled around you
> all.
> 
> "Be brave! And do not fear Death in playing your
> part
> in saving mankind!"
> 
> Then the aura vanished, the corpus of El Grim fell
> into the water, face-down, and silence fell upon the
> pond. It was over; the Nameless Man had spoken and
> had
> departed with the spirit of El Grim.
> 
> With nary a word spoken to each other the fellowship
> turned and exited the swamp to return with their
> news
> to Sogolotha Mambrola. 
> 
> 
> 
>  
>
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