[HQ Ignorance] Re : First Scene: Sog City, Message test and questions...

Lev Lafayette lev_lafayette at yahoo.com.au
Fri Jan 12 21:25:50 UTC 2007


Advice? Apart from the fact your English is excellent
and this is a great character description? :-)

All the best,


Lev

--- Loran <aillet_l at yahoo.fr> wrote:

> Ok Thanks for this needed precisions :-)
> This much like my rules in my own games sessions.
> 
> I have tried to write down my PC description in the
> narrative way, but I fear that my english lacks of
> subtilities to optimize it (but perhaps that war
> stallion and squire are just part of normal kit for
> the loskalmi knight and don't need to be mentioned).
> Anyway, if somebody can help me to correct and
> optimize it, he is welcomed.
> 
> Of course the final sentence is "secret", made to
> bring some psychological intrigue and tension :
> Azhur is now quatered between his hrestoli faith and
> his fidelity to his family !
> 
> "Loskalmi" and "Knight" are the main [keywords].
> There, I need your help to define correct cultural
> and occupational keywords.
> 
>
------------------------------------------------------------------------------------
> 
> "Hello fellowship !
> I'm [Azhur Sinnersbane], [third son] of the [famous
> House Daymare] in [Loskalm].
> I came here as a [new member of the Battle Seers
> Chapter], but I began my caste progression as a
> [castle squire], was send to my lordish father’s
> [forest scout] forces and then [faithfully] joined
> the small but valiant [errant knight order of the
> sparrowhawk] to [bring justice in remote areas].
> My duty there was to [protect the poor], to [pursue
> and capture smugglers and poachers] and to [hang
> brigands and slavers], but having [witnessed and
> endured the atrocities of the Kingdom of War], I
> quested succesfully, with the help of my [squire],
> [war stallion] and [true silver sword], to find the
> [old banner of the Red Valor of my ancestors]. 
> I pledge to offer all my forces, knowledge and
> possessions to the success of our quest..."
> 
> But then Azhur thought in a dark mood :
> "Except that, to my shame, father just revealed me
> that he was the [leader of this secret arkati
> heresy], and I wonder why he also ordered me to come
> here..."
> 
>
------------------------------------------------------------------------------------
> 
> Lev, any advice ?
> 
> Loran
> 
> 
> 
> ----- Message d'origine ----
> De : Lev Lafayette <lev_lafayette at yahoo.com.au>
> À : HeroQuest Glorantha <ignorance at mimesisrpg.com>
> Envoyé le : Jeudi, 11 Janvier 2007, 22h55mn 56s
> Objet : Re: [HQ Ignorance] First Scene: Sog City,
> Message test and questions...
> 
> 
> IC and OOC are acceptable standards and we can use
> them here.
> 
> My experience of pbem is that flow is better than
> steps. Using steps means you're invariably waiting
> for
> someone to put their orders in and the game grinds
> to
> a halt.
> 
> I tend to agree with Sam that devious tricks are
> entertaining in collaborative storytelling when
> everyone knows about them, even the victim. Of
> course,
> it is perfectly acceptable for the player to keep
> secrets also for entertainment value to revealed at
> a
> later day (e.g., squidish priest of Saint Galvost)
> 
> Loran's character sounds just fine. I don't think
> there are any specific HQ sources, but that doesn't
> really matter. Just pick the keywords and your
> abilities from your introductory narration and we'll
> be fine.
> 
> As for the Master's advice... What do *you* want it
> to
> be? ;-)
> 
> All the best,
> 
> 
> Lev
> 
> --- Sam Elliot <sam.elliot1 at btinternet.com> wrote:
> 
> > Hi Nic again.
> >   Hi Dougie. I think it ought to be an "Uncoling"
> > but I like Uncoiling better and I say stick with
> > it...
> >    
> >   Hi Loran. "Poor" English is better than my
> > execrable (sp?) French.
> >    
> >   I say:
> >   IC = In Character while OOC = Out of Character.
> >   I say too:
> >   Everyone writes when they can (real life and
> all)
> > but everyone accepts the possibility of
> > backtracking. 
> >   I say, furthermore:
> > Private actions - BOOOOOO!!!! If you wanna do
> > something sneaky then by all means do, but let us
> > know how terrible you are being so we can all
> enjoy
> > it. I bet everyone is sufficiently grown up to
> have
> > their PC´s not know and have them "walk into the
> > trap" or whatever if it´s an interesting one. So,
> my
> > suggested proportion is: 99:1 [on very rare
> > occasions, you want communication between GM and
> > player for something particularly fun]
> >   I say, finally:
> >   Tips for beginner - enjoy, rememeber it´s email
> so
> > people are likely nicer than they seem, ask
> > questions.
> >    
> >   Those are just my thoughts. Lev or anyone else
> may
> > have other thoughts...
> >    
> >   Sam.
> > Loran <aillet_l at yahoo.fr> wrote:
> >   Hello to you, happy tax-payers ! :-)
> > 
> > First excuse my poor english in all my coming
> > messages, it is not my native language.
> > (perhaps then I should take a foreign character to
> > make fun from it...)
> > 
> > Although I'm rpgaming since years, espacially in
> > Glorantha. It is my fist PBeM, so I need some
> > explanations before starting :
> > 1. What are the communication rules used here
> (e.g.:
> > to distinguish from gaming to non-gaming comments
> ?)
> > 2. Do we work in flow (everybody contributes
> > altogether) or by steps (every players contribute
> by
> > himself, then the GM) ?
> > 3. What is the proportion of public and private
> > actions/messages ?
> > 3. Do you have any useful tip for a beginner ?
> > 
> > 
> > Concerning my character, I'm thinking about
> playing
> > a follower of the New Hrestoli Idealist Church of
> > Loskalm (source:
> > http://www.etyries.com/malkioni/idealist.htm ) or
> a
> > related heresy from anywhere in Fronela (Red Moon
> > tainted perhaps ?).
> > 
> > He passed with success the tests of the Farmer,
> > Soldier and Knight casts. He is now striving
> within
> > the Wizard caste, still feeling more confortable
> by
> > acting more as a knight than a sorceror...
> > 
> > Questions :
> > 1. Do you have any precise HQ sources about this
> > kind of background ?
> > 2. Does the Master has something to advice to it
> > (here or in private ?)
> > 3. Do we make just an official public background
> or
> > a public and a secret for the GM (e.g.: for who
> > wants to play a squidish priest of Saint Galvost).
> > 
> > Thanks for the opportunity of playing again :-)
> > Loran
> > 
> > ----- Message d'origine ----
> > De : Lev Lafayette 
> > À : ignorance at mimesisrpg.com
> > Envoyé le : Jeudi, 11 Janvier 2007, 5h12mn 52s
> > Objet : [HQ Ignorance] First Scene: Sog City
> > 
> > 
> > Player's Notes
> > --------------
> > 
> > Once again, thank you for your interest in this
> > game.
> > I have had a large turnout (there's 12 on this
> list
> > including myself) so between us we should be able
> to
> > generate a "ripping yarn" of epic adventure.
> > 
> > Some of you I believe have much better Glorantha
> > knowledge than me. Feel free to offer plot or
> > setting
> > advice at any time. I really do want to make this
> > project as collaborative as possible.
> > 
> > With regards to posting, adopt any style you feel
> > appropriate. I'm not going to force you to write
> in
> > any tense. In terms of detail, go for big rather
> > than
> > small. As I mentioned to one player already, this
> is
> > more like "The Silmarillion" than "Lord of the
> > Rings".
> > 
> > It is expected that each player contribute at
> least
> > two posts per week. Lead characters (see below)
> will
> > need to contribute four. None of the posts have to
> > be
> > particularly long; just enough to get an idea of
> > what
> > you're doing and what you want to happen. 
> > 
> > Character Generation
> > --------------------
> > 
> > Read through the notes for the first scene.
> Generate
> > a
> > character based on those notes, with narrative
> > method
> > (p20-21 HQ), introduce yourselves in a manner
> > fitting
> > to the first scene and send them in asap. Two of
> you
> > get to be leader characters with 40 points to
> > distribute among your abilities (no more than +20
> in
> > any ability) and the rest receives 30 points (no
> > more
> > than +15 on ability). Leaders can be one of the
> > "People of Note" from Fronela (RQ Genertala Book,
> > pp10-20) if appropriate.
> > 
> > Obviously people like Harrek The Beserk, Sir
> > Meriatan
> > etc are not appropriate.
> > 
> > Leader characters are assigned on a first-come,
> > first-served basis. Do your introduction quickly
> and
> > mention it.
> > 
> > First Scene
> > -----------
> > 
> > It was but a brave shepherd of the Kingdom of the
> > Jonatings who first found to stone-hut near the
> > region
> > under The Ban. Although he could sense Power from
> > within, he entered and defeated the Guardian
> Spirit
> > within. Among the ruins he discovered a hitherto
> > unknown fragment of Kyrmon's Scroll which bore
> great
> > information pertaining to the troubles of Fronela.
> > It
> > aid that a heroquester would meet with Gbaji The
> > Deceiver and form a Kingdom of War to herald his
> > return and only the knowledge of the Nameless Man
> > could prevent the greatest Chaos returning to
> > Fronela.
> > 
> > The scroll was taken to Okarnia and from the
> Kingdom
> > of Jonatela heralds were sent far across East and
> > West
> > Fronela, even to the Mostal of the Nidan Mountains
> > and
> > the Elves of Winterwood and Erontree. So it was a
> > Council was hastily convened at the University of
> > Sog
> > City to discuss the document form a Hero band to
> > seek
> > the knowledge of the Nameless Man. 
> > 
> > The Kingdom of Loskalm sent two, as did Jonatela.
> > The
> > Duchy of Junora sent one, as did the County of
> > Timms,
> > and even one representative came with the
> agreement
> > of
> > many from the Rathori and Uncolings. From among
> > their
> > number the Janube states elected one, and Sog City
> > had
> > its own. Finally, both the Mostal and the Aldryami
> > sent one of their number. Amd within the great
> > chamber
> > of the University they began their plan.
> > 
> > (See? 11 players and 11 characters)
> 
> 
> 	
> 
> 	
> 		
>
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