[HQ Ignorance] Elvishness
Nic Hughes
nicolas.h at virgin.net
Mon Jan 15 13:47:27 UTC 2007
I think an elf is supposed to be a bit like fish out of water when not
in a forest, its along the same lines as playing a nomad when separated
from their mount.
However - to throw an idea in - there could be specialist spirits or
magics that render a marked area ritually as woodland to offset the
penalties. That fits quite well with the forest-spreaders idea if a
side-effect of the ritual is to make each such area more likely to see a
forest outbreak at some stage due to a mythic connection to the Great
Forest, perhaps on a complete success you actually get the Woodland
bonus - and unknown to anyone else that spot becomes a place of future
forest growth. So just set out your special living twigs and within the
marked area 'Presto!' you feel and function OK.
In a similar vein I think that only the Iron Mostali would not usually
suffer crippling agoraphobia when outside their underground cities.
Nic
Sam Elliot wrote:
> Lev, I´m wrestling with some of the rules aspects of elvishness before
> I can really make the character. My main concern at the moment is the
> generic -10 penalty for elves when outside a forest. I was actually
> toying with the idea of a dryad rather than an elf and that´d be a
> worse situation.
>
> What I figured was that if the Lunars can have a breeding programme
> and produce the likes of JarEel then the Aldryami most certainly can.
> So, I was thinking of making something which isn´t quite an elf, isn´t
> quite a dryad, but is a special plant produced for special
> circumstances. I think the main purpose of such constructs would be to
> sneak around planting those forests which are about to spring up
> everywhere. Not in the case of this plant, mind. More of a witch queen
> type.
>
> If I do this, I might give her Talents like a dryad has rather than
> tie her to animism, essence or whatever. Unfortunately (in this
> instance), I am a biologist so I might get a bit involved with making
> it make biological sense.
>
> Can you tell me if that´d be okay please?
>
> Ta.
>
> Sam.
>
> p.s. I was thinking she´d have "Leaves Blossoms Behind her Wherever
> She Goes" as an ability. This´d allow Mark´s Belveren to follow her
> and get fresh materials for her sacrifices for free...(we had a whole
> long Get-a-Belveren-to-heal-all-the-chaos-plants (incl. dryads)
> heroquest thing in our game, BTW.)
>
>
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