[HQ Ignorance] Elvishness and rootlessness
Nic Hughes
nicolas.h at virgin.net
Tue Jan 16 14:11:26 UTC 2007
Sam,
When released any fetish spirit can add its rating to your active
ability - so an ability rating of 10 added to your active skill would
completely offset the penalty for being outside the forest. A spirit
ally differs from a normal fetish spirit because it can release itself
(without an action from you) and because it then returns by itself.
There might be times when you are left waiting for it to return before
it can help you this way again, its not a free lunch :) There is no
reason why the abilities of this spirit would be penalised so if it had
other related abilities such as "Speak with Non-Aldryami" then you could
use those as active abilities at their full rating any time the spirit
was in the fetish.
Actually there is nothing to indicate that any of your spirits need be
penalised with the -10, the only issue would be that some Aldryami
magics might simply not be that useful outside a forest. If your
character is primarily a magician then she could simply rely heavily on
the un-penalised spirit abilities when outside woodland, then have a
non-elf[1] follower to look after her more mundane problems whilst
traveling.
As a charm you need to look at the cost of the most powerful likely
starting charm. A 15W3 charm would have a book cost of 10 character
generation points if her magic is concentrated and would offset all but
-2 of the penalty all the time automatically without any further action
required.
Lev would have to confirm that this is the sort of thing he meant but
that is what I was trying to get at.
[1] We could even sneak another beast-man in through the back door! More
practically I would think the Aldryami would have some human
allies/hirelings.
Nic
Sam Elliot wrote:
> Thanks Lev and Nic.
>
> Both of you mention "getting rid" of the penalties and refer to
> ability ratings from 10 to 1W1. You must be thinking of a mechanic I
> know not - if my PC wants to express outrage at something, say, I use
> Outraged 17 -10 to start with. The 10-point charm or the 1W1 ability
> then give a +1 or a +2, leaving me with 8 or 9.
>
> Am I missing something here?
>
> Sam.
> p.s. Thanks for the clarification Lev, wrt. pastures etc. and Nic´s
> point about things being cyclical.
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