[HQ Ignorance] Re : Doggerel
Loran
aillet_l at yahoo.fr
Sun May 27 07:50:33 UTC 2007
OOC :
Here is the text about the following augment :
+ Azhur's "former "forest scout" ability of 18, "Scan for danger" 17, even
"Rural Survival" 17. Perhaps "Curse my Ennemy" and "Hide from Foe" invoked
during the ceremony could help too if it worked as a prayer"
IC :
Scratching his head, Azhur first tried to understand both Aalmon and Icthya demeanors. But soon he realized that no western school of Logic he studied in his youth could give a clue to what they were doing.
He relied then on the most instinctive period of his life, when he was a forest scout in his father's woods.
He helped the fellowship as much as he can to stay together on the weird path of their strangely inspired guides and used rivers they were crossing to erase their smelly track.
Looking for any danger that can occur, checking for any help he could find in the wilderness, relying on his fervent prayers for his companions and against his enemies, he supported both Aalmon and Icthya efforts to save them from the Telmori.
Loran
----- Message d'origine ----
De : Sam Elliot <SamClau at oi.com.br>
À : HeroQuest Glorantha <ignorance at mimesisrpg.com>
Envoyé le : Samedi, 26 Mai 2007, 22h59mn 05s
Objet : [HQ Ignorance] Doggerel
Icthya follows Aalmon's crazy path for a while but grows increasingly antsy.
She can see what he is trying to do: to be so unpredictable in the course he
chooses that there is no logic to it. He seems to be drawing inspiration
from the stars; well, each to his own. She is starting to get a bit confused
herself, so she does see a certain merit to this plan, but she can't help
but feel that a bit of conventional craft and trickery is necessary. Aalmon
reckons too that the animals on the way will mask their smell - well, he
obviously doesn't know much about how wolves work if he thinks that.
Beast seems to be coming to a little and she thinks, from the way his nose
is twitching, that he was probably not lying about his sense of smell. She
certainly hopes so. Swallowing her pride and disgust, she tries to befriend
the creature, because she might be needing him very shortly...
After they have been travelling for a while, she calls on Aalmon to halt the
group for a little while. She isn't especially polite about it, so he almost
ignores her, but she manages to convince him that she has a good reason and
it will be of benefit to the Fellowship. She gathers together the sprigs she
had given to her companions before the crossing and, getting Beast to have a
good sniff at them, confirms that they have taken on the smell of the
members of the Fellowship. Taking out her copper trowel, she scurries about,
removing the sprigs from their bundles and planting them all about, singing
a soft song of growing and begging the Lady of the Wild for her protection.
Around about, she lays some traps too, for good measure.
Soon, the bank on which she has planted the sprigs is sprouting all over, an
increasingly dense thicket which pulls at the Fellowship's clothing and
equipment. She sends the rest of them off, asking Beast and Dorassa to mask
their trail. Tanuki too she dispatches, asking him to scentmark their trail
as pungently as he can. That she scoffed at Aalmon's exact same scheme
passes her by. If they are followed, she advises him, with a kiss and a
scratch of his tummy, he is to make like Rifna the Riddling WereRabbit. She
ceremoniously gifts him with the rabbit pelt.
Hearing the baying of the approaching Telmori, she remains hidden in the top
of some of the tallest trees. As they approach, she sends a few arrows
flying their way and prays to Aldrya that she herself smells sufficiently
plantlike and can get out of this later to catch up with the others.
OOC:
I really don't mind who is officially leading this bit, just so long as I've
room to do something with my character. Hopefully, this is integrated okay
with what Nic had written, and the others, and whatever numbers work can be
used and anyone augments anyone else. Bit of a crap plan really, at the end
of the day, but they always are in the stories. The idea is that this
impenetrable thicket smells strongly of the different members of the
Fellowship, and that she adds traps, some noise and some arrows where
necessary, but the thicket is impenetrable. This allows everyone to get
where they are going, using Aalmon's stuff. Ended up a bit like Loran's
sacrifice plan, but there you go.
Tangled bank 7W
-1 Distrust humans (Aalmon's plan isn't quite good enough - if there's a
one-point difference between success and failure, we can say it was because
of this)
-2 Hate Uz
+2 Member of Talor's Fellowship
+1 Copper trowel (I didn't think to spend a HP to cement the seeds as that
was just a bit of colour, but if I can retrospectively cement the trowel,
I'd love to do that)
+2 Plant Lore (those bundles)
+2 Animal Lore (what do wolves like to smell)
+2 Trapping
+2 Trickery
+2 Sing
+2 Vital Song (Spell)
+2 Follower of Lady of the Wild
+2 Tanuki's Shapeshifting (I wonder, can he shapeshift into a smelly bitch
wolf on heat?)
+1 Tanuki's Large Testicles (for scent marking - bit of a stretch perhaps,
but he does have Randy 17 too)
+2 Tanuki's Trickery (if they catch up with him, he is to make up riddles,
pretend to be a were rabbit, whatever daftness comes to his mind)
+2 Archery
+2 Camouflage Self in Trees
+2 Stealth
= 12W2 possible, plus a healthy dose of luck (likely spend a HP)
-X presumably not in her optimal environment
+Y the traps themselves
-Z multiple targets
+ Aalmon's stuff (or that acts as the base)
+ Azhur's "former "forest scout" ability of 18, "Scan for danger" 17, even
"Rural Survival" 17. Perhaps "Curse my Ennemy" and "Hide from Foe" invoked
during the ceremony could help too if it worked as a prayer"
+ Karala's Reindeer spirit's Escape from Danger (perhaps it stays with
Icthya to help her get out)
+ Dorassa's Track and/or Wilderness Survival
+ XX Beast's actions? e.g. Tracking, smelling, whatever he's designed to
do...?
Lev:
> Technically, according to the rules, a HeroQuest has a
> 'main character' and 'companions'. I think this has
> problems for precisely the reasons Sam noted, and I'm
> not sure it even fits "real world" mythology or
> Gloranthan mythology. So instead I'll be playing it
> with a "lead character" and "companions" for each of
> the stations.
I once ran a HQ where all characters were different aspects of a goddess,
sorta. It's a problem...
> Sam, the first station is your baby. There is the
> baying of wolves and various Telmori trackers and
> scouts to deal with. Good luck!
I think the luck is up to you.
Sam.
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