[HQ Ignorance] Re : Scene 78: The Battle for Iceland (Part Three)

Lev Lafayette lev at mimesisrpg.com
Wed Dec 31 08:03:13 UTC 2008


And.. with a roll of 8, you have a success.. You can gain a level of
healing as a result.

Nota bene: You can, technically, do anything with an ability in
HeroQuest. If you want to try parrying javelins with a sickle you can..
It just comes with a hefty penalty (or, as one reviewer commented, yes
you can *try* to parry a lightning bolt with basket weaving...)

On Tue, 2008-12-30 at 23:32 +1100, Damien Bosman wrote:
> OOC: Yes, unless Rikku can deflect with his sickle he was pretty
> screwed :)
>  
> Rikku rolls around in pain but manages to find some material and tries
> to apply first aid (First Aid 15)
>  
>  
> 
> 
>  
> On Mon, Dec 29, 2008 at 8:57 PM, Lev Lafayette <lev at mimesisrpg.com>
> wrote:
>         
>         Azhur's makes a break through the Lasadag Lions using an
>         unusual
>         combination of trickery, strength and speed. The Lions, who
>         were
>         planning to engage in melee, find themselves having to give
>         chase and
>         attack with javelin (1). Again javelins fly at Azhur's small
>         forces, but
>         none strike true, as the party makes a break for it and tries
>         to link up
>         with King Broyan's main group.
>         
>         With Lions chasing after Azhur's force, a group of the same
>         also
>         confront and give chase to the left and right wings of the
>         King, with
>         Dorassa and Kalen on the one and Karala, Rikku and Da on the
>         other.
>         Dorassa and Kalen attempt to fight the Lions, but their
>         strength is
>         great (2). Kalen takes a minor wound but stands his ground,
>         whereas
>         Dorassa is forced to flee with the bulk of the javelin
>         throwers. As the
>         Lions close to melee, Kalen's superior combat skills win out
>         as he
>         engages in a defensive retreat. Dorassa on the other hand
>         gains the
>         speed of the wind and quickly reaches a rallying point (3).
>         
>         On the other wing Rikku, Karala and Da face their onslaught.
>         The initial
>         hurl of the javelins proves troublesome for the assault force
>         (4). Rikku
>         is seriously injured when one strikes into his unarmoured leg;
>         but Da
>         protects him with his shield and begins to carry him to
>         safety. Karala
>         too fights the Lion javelin throwers, but suffers a minor
>         wound for her
>         efforts. When the Lions close, Karala's wolf allies and her
>         heavy
>         boomerang prove too much and they are able to engage in a very
>         successful fighting retreat, cutting a great path and bringing
>         injury to
>         those in the way of her great boomerang and the teeth and claw
>         of her
>         Telmori companions.
>         
>         As per Azhur's plan he brings his small forces to the
>         attention of the
>         'Shield'; King Bryon's main force. The Lions that gave chase
>         to him now
>         face a larger force directly in their way and the assault and
>         javelin
>         throwers have joined as well. Now is the time of
>         counter-attack.
>         
>         OOC: Any special actions during the counter-attack would be
>         welcomed.
>         Also, if you could email any updated character sheets to me
>         off-list it
>         would be appreciated as well! lev at mimesisrpg.com
>         
>         
>         1) I'll rule their primary ability is 'Give Chase', which
>         they're not
>         too bad at (13) and they'll get an augment from javelin 10W
>         (+3) for a
>         total of 16 (15, success). This is against Azhur's 19 (9W - 10
>         because
>         outnumbered)  (10, success, +1 Hero Point to critical), minor
>         victory
>         overall for Azhur.
>         
>         2) The forces in these two groups is roughly equal, so I rule
>         it's the
>         equivalent of a one-on-one battle in two parts. Kalen has
>         ranged weapons
>         (guns) and iron armour which he can use against the Lions,
>         (roll 16,
>         failure, bumped to success vs 10 success, bumped to critical)
>         but the
>         lightly armoured Dorassa (roll 9 success, vs 16 success,
>         bumped to
>         critical).
>         
>         3) Kalen has axe and armour, Lions have broadsword and light
>         armour
>         (roll 4, success, bumped to critical - even with -3 for two to
>         one odds
>         vs roll 9, success), minor victory for Kalen. Dorassa rolled
>         an 8 vs 18
>         for chase; and easy victory.
>         
>         4) Rikku has no appropriate skill that I can find so default
>         of 6, (roll
>         17) versus 10W javelin attack (roll 10, success, bumped to
>         critical),
>         major defeat. Da succeeds (roll 4) vs 10W (roll 11, failure,
>         bumped to
>         success, minor victory to Da). Karala 17 (roll 16, succes -
>         just) vs 10W
>         (roll 11, fail bumped to success), minor defeat to Karala.
>         Roll 1 for
>         Karala and Telmori (critical!) vs roll 17 -3 for being
>         outnumbered for
>         Lions with broadsword; failure - major victory.
>         
>         
>         
>         On Tue, 2008-12-23 at 10:19 +0000, Loran wrote:
>         > [IC]
>         > Speed and power were the superior strengths of the western
>         heavy cavalry on the pagan foot soldiers. As Endless Warriors,
>         thanks to Saint Talor's blessings, the four horsemen felt
>         confident and stood together under the rain of javelins. There
>         Azhur, relying on the war tactics learnt from his time within
>         the Sparrowhawk's chivalrous order, informed his men that they
>         would have to flee, but not as losing cowards just as bait for
>         a trap.
>         > - "We must not go too fast, making them run after us. Their
>         faster runners will try to reach us to capture us and get the
>         ransom before the slower ones, thus stretching their lines and
>         weakening their order. King Broyan and our friends of the
>         Fellowship will then be in an easier position to dispatch them
>         swiftly. You ride before me, gentlemen!"
>         >
>         > And to make the situation more credible, he bent on
>         Blackmane's ear and told his war stallion.
>         > - "And now this very old good trick of the wounded lame
>         horse, my friend."
>         >
>         > And he tried to make his horse limp as if he had been
>         touched by a javelin, making more credible and possible the
>         poursuit. Just his horse and armor were worth the capture, but
>         if they were getting to close, both man and horse were ready
>         to speed up.
>         >
>         > [OOC]
>         > - Riding 17 (or Mounted Combat 19)
>         >
>         > Augmented with:
>         > - On against several tactics 18/+2
>         > - Know Sparrowhawk Order's Secrets 17/+2
>         > - Intrepid 19/+2
>         > - Relationship to Blackmane 17/+2
>         > - Blackmane's Loyal to his Master 18/+2
>         > - (Convince others 15/+2?)
>         > - (Othor's Support Master in Battle 3W1/+2 ?)
>         >
>         > Total 7W to 13W ?
>         > The goal of this guile is to bring a dispersed foe in front
>         of King Broyan's army.
>         > 1 HP is available if needed.
>         >
>         > Joyeuses Fêtes de fin d'année à tous !
>         > Loran
>         >
>         >
>         >
>         > ----- Message d'origine ----
>         > De : Lev Lafayette <lev at mimesisrpg.com>
>         > À : HeroQuest Glorantha <ignorance at mimesisrpg.com>
>         > Envoyé le : Lundi, 22 Décembre 2008, 21h41mn 28s
>         > Objet : Re: [HQ Ignorance] Scene 78: The Battle for Iceland
>         (Part Three)
>         >
>         > On Sun, 2008-12-21 at 11:41 +1100, Lev Lafayette wrote:
>         > > Scene 78: The Battle for Iceland (Part Three)
>         > >
>         > > As the Lasadag Lions close, Azhur finds his band in a
>         perilous position.
>         > > Although mopping up the fleeing Tarshites was a simple,
>         indeed trivial
>         > > task, the flanking maneuver by a group of the Lions has
>         caught him by
>         > > surprise. In front of him is the raging Oakfed fire,
>         magnified by the
>         > > Fire Rune magics of the Godlearner, Rikku. Behind him the
>         Lions chasing
>         > > the deliberately retreating forces of his allies of King's
>         Broyan.
>         > >
>         > > The Lions hurl their javelins at Azhur's group; bringing
>         his forces
>         > > loosely together for protection, behind Othor's shield and
>         Swordsinger's
>         > > magic (1), Azhur's forces face the incredible volley of
>         javelins, but
>         > > survive due their defensive position, shield and magic
>         (2). It is clear
>         > > that any lesser force would have fell and been killed to a
>         man. Sensing
>         > > victory, the Lions close on on Azhur's forces with. their
>         leaf-bladed
>         > > swords and spears; Azhur knows the time is now for any
>         chance of escape.
>         > >
>         > > But is not just Azhur who is confronting the Lasadag
>         mercenary force;
>         > > the assault and javelin wings are also under attack with
>         their surprise
>         > > flanking maneuvers around the burning woods. On the left
>         wing, Dorassa,
>         > > faithful servent of Jareena is joined with the Dwarf,
>         Kalen Ironhand; on
>         > > the right, Karala, Rikku, and Da, Jareena's other servant.
>         In the
>         > > distance, the Seeker Dragonewt stands by King Broyan, his
>         eyes
>         > > unflinching as he scans the chaos; for those unfamiliar it
>         seems as if
>         > > he is in a trance.
>         > >
>         > > Like with Azhur's small force, the Lasadag prepare a
>         volley of javelins
>         > > as their initial attack (3). With a howl, they then charge
>         into attack.
>         > >
>         > >
>         > > 1) Sword and Shield 7W1, Mounted Combat +2, Combative +2,
>         Disciplined
>         > > +2, Intrepid +2, Heavy Armor +5, Blackmane +2, Othor +2,
>         Swordsinger +1,
>         > > One Against Several Tactics +2, -12 four-to-one opponents
>         = 15W1, roll 5
>         > > a marginal victory.
>         > >
>         > > 2) Either each character is Hurt or one character is
>         Injured; you choose
>         > >
>         >
>         > Ah, my bad. You rolled lower so it's a marginal victory to
>         Azhur's
>         > forces: the javelins fall upon shield or strike foliage, and
>         none strike
>         > true.
>         >
>         >
>         >
>         > _______________________________________________
>         > Ignorance mailing list
>         > Ignorance at mimesisrpg.com
>         >
>         http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com
>         >
>         >
>         >
>         >
>         >
>         > _______________________________________________
>         > Ignorance mailing list
>         > Ignorance at mimesisrpg.com
>         >
>         http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com
>         
>         
>         _______________________________________________
>         Ignorance mailing list
>         Ignorance at mimesisrpg.com
>         http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com
>         
> 
> _______________________________________________
> Ignorance mailing list
> Ignorance at mimesisrpg.com
> http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com





More information about the Ignorance mailing list