[HQ Ignorance] Re : Scene 78: The Battle for Iceland (Part Three)
Lev Lafayette
lev at mimesisrpg.com
Wed Dec 31 08:03:13 UTC 2008
And.. with a roll of 8, you have a success.. You can gain a level of
healing as a result.
Nota bene: You can, technically, do anything with an ability in
HeroQuest. If you want to try parrying javelins with a sickle you can..
It just comes with a hefty penalty (or, as one reviewer commented, yes
you can *try* to parry a lightning bolt with basket weaving...)
On Tue, 2008-12-30 at 23:32 +1100, Damien Bosman wrote:
> OOC: Yes, unless Rikku can deflect with his sickle he was pretty
> screwed :)
>
> Rikku rolls around in pain but manages to find some material and tries
> to apply first aid (First Aid 15)
>
>
>
>
>
> On Mon, Dec 29, 2008 at 8:57 PM, Lev Lafayette <lev at mimesisrpg.com>
> wrote:
>
> Azhur's makes a break through the Lasadag Lions using an
> unusual
> combination of trickery, strength and speed. The Lions, who
> were
> planning to engage in melee, find themselves having to give
> chase and
> attack with javelin (1). Again javelins fly at Azhur's small
> forces, but
> none strike true, as the party makes a break for it and tries
> to link up
> with King Broyan's main group.
>
> With Lions chasing after Azhur's force, a group of the same
> also
> confront and give chase to the left and right wings of the
> King, with
> Dorassa and Kalen on the one and Karala, Rikku and Da on the
> other.
> Dorassa and Kalen attempt to fight the Lions, but their
> strength is
> great (2). Kalen takes a minor wound but stands his ground,
> whereas
> Dorassa is forced to flee with the bulk of the javelin
> throwers. As the
> Lions close to melee, Kalen's superior combat skills win out
> as he
> engages in a defensive retreat. Dorassa on the other hand
> gains the
> speed of the wind and quickly reaches a rallying point (3).
>
> On the other wing Rikku, Karala and Da face their onslaught.
> The initial
> hurl of the javelins proves troublesome for the assault force
> (4). Rikku
> is seriously injured when one strikes into his unarmoured leg;
> but Da
> protects him with his shield and begins to carry him to
> safety. Karala
> too fights the Lion javelin throwers, but suffers a minor
> wound for her
> efforts. When the Lions close, Karala's wolf allies and her
> heavy
> boomerang prove too much and they are able to engage in a very
> successful fighting retreat, cutting a great path and bringing
> injury to
> those in the way of her great boomerang and the teeth and claw
> of her
> Telmori companions.
>
> As per Azhur's plan he brings his small forces to the
> attention of the
> 'Shield'; King Bryon's main force. The Lions that gave chase
> to him now
> face a larger force directly in their way and the assault and
> javelin
> throwers have joined as well. Now is the time of
> counter-attack.
>
> OOC: Any special actions during the counter-attack would be
> welcomed.
> Also, if you could email any updated character sheets to me
> off-list it
> would be appreciated as well! lev at mimesisrpg.com
>
>
> 1) I'll rule their primary ability is 'Give Chase', which
> they're not
> too bad at (13) and they'll get an augment from javelin 10W
> (+3) for a
> total of 16 (15, success). This is against Azhur's 19 (9W - 10
> because
> outnumbered) (10, success, +1 Hero Point to critical), minor
> victory
> overall for Azhur.
>
> 2) The forces in these two groups is roughly equal, so I rule
> it's the
> equivalent of a one-on-one battle in two parts. Kalen has
> ranged weapons
> (guns) and iron armour which he can use against the Lions,
> (roll 16,
> failure, bumped to success vs 10 success, bumped to critical)
> but the
> lightly armoured Dorassa (roll 9 success, vs 16 success,
> bumped to
> critical).
>
> 3) Kalen has axe and armour, Lions have broadsword and light
> armour
> (roll 4, success, bumped to critical - even with -3 for two to
> one odds
> vs roll 9, success), minor victory for Kalen. Dorassa rolled
> an 8 vs 18
> for chase; and easy victory.
>
> 4) Rikku has no appropriate skill that I can find so default
> of 6, (roll
> 17) versus 10W javelin attack (roll 10, success, bumped to
> critical),
> major defeat. Da succeeds (roll 4) vs 10W (roll 11, failure,
> bumped to
> success, minor victory to Da). Karala 17 (roll 16, succes -
> just) vs 10W
> (roll 11, fail bumped to success), minor defeat to Karala.
> Roll 1 for
> Karala and Telmori (critical!) vs roll 17 -3 for being
> outnumbered for
> Lions with broadsword; failure - major victory.
>
>
>
> On Tue, 2008-12-23 at 10:19 +0000, Loran wrote:
> > [IC]
> > Speed and power were the superior strengths of the western
> heavy cavalry on the pagan foot soldiers. As Endless Warriors,
> thanks to Saint Talor's blessings, the four horsemen felt
> confident and stood together under the rain of javelins. There
> Azhur, relying on the war tactics learnt from his time within
> the Sparrowhawk's chivalrous order, informed his men that they
> would have to flee, but not as losing cowards just as bait for
> a trap.
> > - "We must not go too fast, making them run after us. Their
> faster runners will try to reach us to capture us and get the
> ransom before the slower ones, thus stretching their lines and
> weakening their order. King Broyan and our friends of the
> Fellowship will then be in an easier position to dispatch them
> swiftly. You ride before me, gentlemen!"
> >
> > And to make the situation more credible, he bent on
> Blackmane's ear and told his war stallion.
> > - "And now this very old good trick of the wounded lame
> horse, my friend."
> >
> > And he tried to make his horse limp as if he had been
> touched by a javelin, making more credible and possible the
> poursuit. Just his horse and armor were worth the capture, but
> if they were getting to close, both man and horse were ready
> to speed up.
> >
> > [OOC]
> > - Riding 17 (or Mounted Combat 19)
> >
> > Augmented with:
> > - On against several tactics 18/+2
> > - Know Sparrowhawk Order's Secrets 17/+2
> > - Intrepid 19/+2
> > - Relationship to Blackmane 17/+2
> > - Blackmane's Loyal to his Master 18/+2
> > - (Convince others 15/+2?)
> > - (Othor's Support Master in Battle 3W1/+2 ?)
> >
> > Total 7W to 13W ?
> > The goal of this guile is to bring a dispersed foe in front
> of King Broyan's army.
> > 1 HP is available if needed.
> >
> > Joyeuses Fêtes de fin d'année à tous !
> > Loran
> >
> >
> >
> > ----- Message d'origine ----
> > De : Lev Lafayette <lev at mimesisrpg.com>
> > À : HeroQuest Glorantha <ignorance at mimesisrpg.com>
> > Envoyé le : Lundi, 22 Décembre 2008, 21h41mn 28s
> > Objet : Re: [HQ Ignorance] Scene 78: The Battle for Iceland
> (Part Three)
> >
> > On Sun, 2008-12-21 at 11:41 +1100, Lev Lafayette wrote:
> > > Scene 78: The Battle for Iceland (Part Three)
> > >
> > > As the Lasadag Lions close, Azhur finds his band in a
> perilous position.
> > > Although mopping up the fleeing Tarshites was a simple,
> indeed trivial
> > > task, the flanking maneuver by a group of the Lions has
> caught him by
> > > surprise. In front of him is the raging Oakfed fire,
> magnified by the
> > > Fire Rune magics of the Godlearner, Rikku. Behind him the
> Lions chasing
> > > the deliberately retreating forces of his allies of King's
> Broyan.
> > >
> > > The Lions hurl their javelins at Azhur's group; bringing
> his forces
> > > loosely together for protection, behind Othor's shield and
> Swordsinger's
> > > magic (1), Azhur's forces face the incredible volley of
> javelins, but
> > > survive due their defensive position, shield and magic
> (2). It is clear
> > > that any lesser force would have fell and been killed to a
> man. Sensing
> > > victory, the Lions close on on Azhur's forces with. their
> leaf-bladed
> > > swords and spears; Azhur knows the time is now for any
> chance of escape.
> > >
> > > But is not just Azhur who is confronting the Lasadag
> mercenary force;
> > > the assault and javelin wings are also under attack with
> their surprise
> > > flanking maneuvers around the burning woods. On the left
> wing, Dorassa,
> > > faithful servent of Jareena is joined with the Dwarf,
> Kalen Ironhand; on
> > > the right, Karala, Rikku, and Da, Jareena's other servant.
> In the
> > > distance, the Seeker Dragonewt stands by King Broyan, his
> eyes
> > > unflinching as he scans the chaos; for those unfamiliar it
> seems as if
> > > he is in a trance.
> > >
> > > Like with Azhur's small force, the Lasadag prepare a
> volley of javelins
> > > as their initial attack (3). With a howl, they then charge
> into attack.
> > >
> > >
> > > 1) Sword and Shield 7W1, Mounted Combat +2, Combative +2,
> Disciplined
> > > +2, Intrepid +2, Heavy Armor +5, Blackmane +2, Othor +2,
> Swordsinger +1,
> > > One Against Several Tactics +2, -12 four-to-one opponents
> = 15W1, roll 5
> > > a marginal victory.
> > >
> > > 2) Either each character is Hurt or one character is
> Injured; you choose
> > >
> >
> > Ah, my bad. You rolled lower so it's a marginal victory to
> Azhur's
> > forces: the javelins fall upon shield or strike foliage, and
> none strike
> > true.
> >
> >
> >
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