[HQ Ignorance] Scene 53: The Longest Night, The Battle of Seguarane Forest
Kevin Johnston
runemaster93711 at yahoo.com
Thu Feb 14 02:50:37 EST 2008
How many hp needed to let Knarl to keep his intellegence and controll during the curse so he can intelligently go for the vampires. Also want to spend HP on defensive buffers like furstiff and shimmer so he is harder to hit.
Knarl
Lev Lafayette <lev_lafayette at yahoo.com.au> wrote:
>From the knowledge you have of the Telmori, and wolves
in general, in an enraged state they will chase their
quarry. In theory you could actually lead them all the
way to the undead army or any part of it. It would be
*incredibly* dangerous of course, because you run the
risk of being caught by both the Telmori *and* the
undead army.
But it's as heroic as one could possibly imagine :-)
--- Dougie wrote:
> I think the thing to do is, as the time approaches,
> to sneak as close
> to the Enemy as possible,somewhere on the East flank
> as suggested,
> and hope that the enraged werewolves hatred of the
> undead will lead
> them to attack the right guys. In the meantime
> Karala and Thaneora
> will keep checking the wolf warriors to make sure
> none of them start
> to Change too soon and dose them up if need be.
>
> When the time comes, Karala intends to lead the
> charge mounted on
> her Dire Wolf with her Spirit Ally guarding her
> otherworldly back.
> This will hopefully encourage the frenzied Were-Folk
> to attack in the
> right direction and is probably preferable to being
> in among the
> Cursed as they Change..
>
> As for using burning the forests, Karala is aware of
> the possibility
> of using her fire spirits but her animal nature with
> its empathy for
> the natural world makes her extremely reluctant to
> use this option.
> She will keep two of her fire spirits back however
> and as a last
> resort will send them out to jump from tree to tree
> and encircle the
> Vampire army in a forest of flames...
>
> -:)
>
> Dougie.
>
>
> >
> > Karala and Knarl: With the 3,000 Telmori, north
> and
> > east of Segurane, in a largely deserted Seshnelean
> > walled village. The Telmori are due to 'awaken' at
> 4pm
> > and will then go into a murderous rage, such is a
> > nature of The Curse. Karala is marking time very
> > carefully :-) Attack 4 (6 enraged), Defense 2,
> > Movement 4, Morale 3 (na when enraged).
> >
> >
> >
>
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