[HQ Ignorance] Re : Re : Scene 50: Anzhur's HeroQuest: The Conversion of the Seshnelans
Lev Lafayette
lev_lafayette at yahoo.com.au
Mon Jan 21 10:46:25 UTC 2008
Absolutely! Use that magic and he'll drift off and
express everything he saw in all its gruesome detail!
--- Loran <aillet_l at yahoo.fr> wrote:
> Ok! clear for all points.
>
> One question more :-S
>
> Could the common spell "make him speak" (17) help
> Aarolin to speak at station 3 when he will be
> talking about the vampire army ?
>
> Loran
>
> ----- Message d'origine ----
> De : Lev Lafayette <lev_lafayette at yahoo.com.au>
> À : HeroQuest Glorantha <ignorance at mimesisrpg.com>
> Envoyé le : Lundi, 21 Janvier 2008, 11h00mn 22s
> Objet : Re: [HQ Ignorance] Re : Scene 50: Anzhur's
> HeroQuest: The Conversion of the Seshnelans
>
>
> --- Loran <aillet_l at yahoo.fr> wrote:
>
> > I fear that i will need every advantage possible,
> > so...
> >
> > (...)
> > > Regrettably, Anzhur thought, there
> > > was insufficient time for a full Practice Quest,
> >
> > Even if ritual is one hour per +3 bonus ? (HQ
> rules
> > p102)
>
> That bonus is for preparations prior to a ritual, so
> yes, you can get that bonus. However each hour spent
> there increases the likelihood that someone notices
> you and tries to send guards in to intervene "Hey,
> what are those people doing on the King's Tower?"
> This
> of course could be very bad as they'd find the
> King's
> body and you'll have the crown etc.
>
> So to carry out the preparations unseen you will be
> against the following resistances;
>
> 14 for the first hour.
> 18 for the second.
> 1W2 for the third.
> 1W6 for the fourth.
> 1W10 for the fifth
>
> and so forth.
>
> > and +3 on "convincing others" boosts it from 13 to
> > 16
>
> Yep, that's fair enough.
>
> >
> > (...)
> > > "It was quick, but far from painless", the Bazak
> > > continued.
> >
> > Eaten by rats, a well desserved death for a
> swine...
> > Is this death known from the city or not ?
> > Could it be use as a sign ?
> > (if God exists, He made sorcery, sorcery made
> > Rotterex and Rotterex killed the king... so
> Rotterex
> > is the hand of God).
> >
> > (...)
> > > The first station, Anzhur thought, would be to
> > contact
> > > the Battle Seers in hope to gain community
> > support.
> > > But the defensive magics exited here against
> such
> > > things and even if it did succeed the support
> that
> > the
> > > Battle Seers could offer (p91) would be hampered
> > by
> > > the enormous distances their magic would have to
> > > travel (p100). Anzhur gave up on that idea.
> >
> > Are prayers subject to the same limitations?
> > Are prayers useful for something there?
> >
>
> Prayers aren't subject to such limitations (or more
> precisely, the intervention of Malkion is not).
> However, the Battle Seers would still have to see
> you,
> and even if their very best magics keep an eye on
> what
> is happening within 1,000 kilometres of Loskalm,
> you're still beyond that.
>
> > > The second station, was to provide sufficient
> > magics
> > > so that their voices could be heard by all
> within
> > the
> > > Thrice Walled City. [This requires a contest
> > against a
> > > resistance of 14, roll of 3 (ouch!), but with a
> > > modifier of -15].
> >
> > I don't understand here... Lev, could you explain
> > this ?
>
> The people of Seguarane need to actually hear the
> debate, to be convinced of Anzhur/Hrestol's
> arguments.
> I don't know what magics people have to do that.
>
>
>
>
>
>
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