[HQ Ignorance] Scene 67 cont: As Above, As Below
Damien Bosman
damien.bosman at gmail.com
Wed Jun 25 03:29:29 UTC 2008
I'll spend 3 HPs for a total success.
On Sun, Jun 22, 2008 at 11:31 PM, Lev Lafayette <lev at mimesisrpg.com> wrote:
>
> 1 HP will turn a marginal failure into a marginal success, 2 into a
> major success and 3 into a total success. "Success" here meaning how
> long it takes you to suck the octopus away, how far it goes and how many
> of the fish creatures you get as well.
>
> I give out Hero Points on a regular basis, usually after major turning
> points in the plot.
>
> On Sun, 2008-06-22 at 23:23 +1000, Damien Bosman wrote:
> > OOC: Riku has 5 spare HP points. How many needed to change the
> > outcome? (and does that change my ability permanently, if it is raised
> > using HP - still trying to get a good understanding of the rules :) )
> >
> >
> >
> >
> > On Sun, Jun 22, 2008 at 10:01 PM, Lev Lafayette <lev at mimesisrpg.com>
> > wrote:
> >
> > With enemies above and below, the Fellowship was sorely
> > pressed. Below
> > the waterline, Eurynome, Rikku and Swordsinger travelled
> > through the old
> > Provincial capital of of Thanor. Making their way in the
> > watery environs
> > to the God Learner library, centuries old Rikku discovered the
> > original
> > Abiding Book, the most famous relic of the Malkion religion.
> > Before they
> > could study it in detail, they were attacked by several
> > grotesque
> > humanoids apparently led by a malevolent - and telepathic -
> > squid, who
> > covered the area in an inky blackness.
> >
> > The predominant colour of the humanoids was a greyish-green,
> > though they
> > had white bellies. They were mostly shiny and slippery, but
> > the ridges
> > of their backs were scaly. Their forms vaguely suggested the
> > anthropoid,
> > while their heads were the heads of fish, with prodigious
> > bulging eyes
> > that never closed. At the sides of their necks were
> > palpitating gills,
> > and their long paws were webbed. They hop irregularly,
> > sometimes on two
> > legs and sometimes on four*.
> >
> > The first to act was Karala who directed her Shark Spirit
> > towards the
> > octopoid beast. The action had its desired effect (remarkably,
> > a
> > marginal success). The spirit occupied the attention of the
> > Octopoid,
> > which fought it in the spirit world. The shark's ravenous
> > appetite
> > surprised the more powerful Octopoid, who was forced to act
> > defensively.
> >
> > Above the rest of the Fellowship witnessed the arrival of
> > pirates from
> > Smelch. The peace-loving Ludoch gave immediate warning and
> > then returned
> > to their task of protecting the craft. The Dragonewt
> > immediately went on
> > the offensive, leaping to a rock which gave good vantage -
> > clearly here
> > was a being ready for the next stage of reincarnation.
> >
> > Anzhur's spirit was also awoken with the arrival of the
> > pirates - the
> > spirit of the hunter of bandits, and none whom could see more
> > just of
> > deserving the full force of his justice than these foul
> > pirates. With
> > Othor and Aarolin set to attack, Anzhur recommended a
> > deceptive lure
> > with the Dragonewt as chief actor (plan receives a marginal
> > success).
> >
> > To further frustrate the pirates, Icthya sends a spirit to
> > calm the
> > water and wind, slowing the boat to a crawl and thus provide
> > extra
> > opportunities for her archery. This however fails to eventuate
> > (marginal
> > failure) as planned, and the pirates plow onwards. Icthya then
> > sends a
> > pacifying spirit against the crew itself, dressing herself in
> > foliage
> > and singing like a siren of old; one of the boats becomes
> > sufficiently
> > entranced by this siren-song and crashes against the rocks,
> > spilling the
> > crew into the water.
> >
> > The second boat collects the members of the crashed longboat,
> > and now
> > their anger was great. With single-minded determination they
> > charged
> > towards the shore and a mighty crew went up when they saw the
> > glint of
> > gold as the Dragonewt made its way up the hill's path towards
> > the old
> > citadel. Finally the blood-thirsty and greedy pirates made it
> > to shore.
> > As soon as they landed they were beset by Anzhur, Othor and
> > Aarolin, who
> > fought bravely with the Red Banner of Valour blazing but were
> > soon
> > forced into retreat through the overwhelming numbers (marginal
> > defeat).
> > The pirates too had magic, although of the trivial sought
> > which raised
> > their courage and sent them into a rage.
> >
> > In the meantime Karala releases a fire spirit towards the
> > pirate ship;
> > they respond with raising a water spirit against it. The
> > battle that
> > ensures is bloody, with a fog of steam resulting as the two
> > elemental
> > spirits clash. As this clears, some scorch marks can be seen
> > against the
> > ship, but the fire spirit is not to be seen (major defeat,
> > requires HP
> > to change).
> >
> > Rikku searches for a path among the water as the fish-like
> > humanoids
> > close in. His RuneQuest Sight, not used for centuries. returns
> > to him. A
> > pathway is opened that acting as a Vortex that can drag the
> > Octopoid
> > creature away; however its bulk is great and a status quo is
> > reached,
> > with the Octopus managing to hold its ground (marginal
> > failure, requires
> > HP to change).
> >
> >
> >
> >
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