[HQ Ignorance] Scene 67 cont: As Above, As Below
Jacqueline Brasfield
amphigori at gmail.com
Wed Jun 25 08:32:51 UTC 2008
((OOC: Back! Lots to catch up on, aie!))
Eurynome stares steadfast into the writhing mass of the great beast, then
turns toward the green-grey figures that swarm at them at all sides. She
steps toward Riku somewhat protectively as she reaches for her sword.
((OOC again: Lev - also trying to understand the rules here - with my
relationship with the Mermen, can I call on them for a bit of help - or do
they have to be in the immediate area. Also, do any of my magical abilities
help us out? And are there pentalties for hacking and slashing under the
water?))
On Wed, Jun 25, 2008 at 3:29 PM, Damien Bosman <damien.bosman at gmail.com>
wrote:
> I'll spend 3 HPs for a total success.
>
>
>
> On Sun, Jun 22, 2008 at 11:31 PM, Lev Lafayette <lev at mimesisrpg.com>
> wrote:
>
>>
>> 1 HP will turn a marginal failure into a marginal success, 2 into a
>> major success and 3 into a total success. "Success" here meaning how
>> long it takes you to suck the octopus away, how far it goes and how many
>> of the fish creatures you get as well.
>>
>> I give out Hero Points on a regular basis, usually after major turning
>> points in the plot.
>>
>> On Sun, 2008-06-22 at 23:23 +1000, Damien Bosman wrote:
>> > OOC: Riku has 5 spare HP points. How many needed to change the
>> > outcome? (and does that change my ability permanently, if it is raised
>> > using HP - still trying to get a good understanding of the rules :) )
>> >
>> >
>> >
>> >
>> > On Sun, Jun 22, 2008 at 10:01 PM, Lev Lafayette <lev at mimesisrpg.com>
>> > wrote:
>> >
>> > With enemies above and below, the Fellowship was sorely
>> > pressed. Below
>> > the waterline, Eurynome, Rikku and Swordsinger travelled
>> > through the old
>> > Provincial capital of of Thanor. Making their way in the
>> > watery environs
>> > to the God Learner library, centuries old Rikku discovered the
>> > original
>> > Abiding Book, the most famous relic of the Malkion religion.
>> > Before they
>> > could study it in detail, they were attacked by several
>> > grotesque
>> > humanoids apparently led by a malevolent - and telepathic -
>> > squid, who
>> > covered the area in an inky blackness.
>> >
>> > The predominant colour of the humanoids was a greyish-green,
>> > though they
>> > had white bellies. They were mostly shiny and slippery, but
>> > the ridges
>> > of their backs were scaly. Their forms vaguely suggested the
>> > anthropoid,
>> > while their heads were the heads of fish, with prodigious
>> > bulging eyes
>> > that never closed. At the sides of their necks were
>> > palpitating gills,
>> > and their long paws were webbed. They hop irregularly,
>> > sometimes on two
>> > legs and sometimes on four*.
>> >
>> > The first to act was Karala who directed her Shark Spirit
>> > towards the
>> > octopoid beast. The action had its desired effect (remarkably,
>> > a
>> > marginal success). The spirit occupied the attention of the
>> > Octopoid,
>> > which fought it in the spirit world. The shark's ravenous
>> > appetite
>> > surprised the more powerful Octopoid, who was forced to act
>> > defensively.
>> >
>> > Above the rest of the Fellowship witnessed the arrival of
>> > pirates from
>> > Smelch. The peace-loving Ludoch gave immediate warning and
>> > then returned
>> > to their task of protecting the craft. The Dragonewt
>> > immediately went on
>> > the offensive, leaping to a rock which gave good vantage -
>> > clearly here
>> > was a being ready for the next stage of reincarnation.
>> >
>> > Anzhur's spirit was also awoken with the arrival of the
>> > pirates - the
>> > spirit of the hunter of bandits, and none whom could see more
>> > just of
>> > deserving the full force of his justice than these foul
>> > pirates. With
>> > Othor and Aarolin set to attack, Anzhur recommended a
>> > deceptive lure
>> > with the Dragonewt as chief actor (plan receives a marginal
>> > success).
>> >
>> > To further frustrate the pirates, Icthya sends a spirit to
>> > calm the
>> > water and wind, slowing the boat to a crawl and thus provide
>> > extra
>> > opportunities for her archery. This however fails to eventuate
>> > (marginal
>> > failure) as planned, and the pirates plow onwards. Icthya then
>> > sends a
>> > pacifying spirit against the crew itself, dressing herself in
>> > foliage
>> > and singing like a siren of old; one of the boats becomes
>> > sufficiently
>> > entranced by this siren-song and crashes against the rocks,
>> > spilling the
>> > crew into the water.
>> >
>> > The second boat collects the members of the crashed longboat,
>> > and now
>> > their anger was great. With single-minded determination they
>> > charged
>> > towards the shore and a mighty crew went up when they saw the
>> > glint of
>> > gold as the Dragonewt made its way up the hill's path towards
>> > the old
>> > citadel. Finally the blood-thirsty and greedy pirates made it
>> > to shore.
>> > As soon as they landed they were beset by Anzhur, Othor and
>> > Aarolin, who
>> > fought bravely with the Red Banner of Valour blazing but were
>> > soon
>> > forced into retreat through the overwhelming numbers (marginal
>> > defeat).
>> > The pirates too had magic, although of the trivial sought
>> > which raised
>> > their courage and sent them into a rage.
>> >
>> > In the meantime Karala releases a fire spirit towards the
>> > pirate ship;
>> > they respond with raising a water spirit against it. The
>> > battle that
>> > ensures is bloody, with a fog of steam resulting as the two
>> > elemental
>> > spirits clash. As this clears, some scorch marks can be seen
>> > against the
>> > ship, but the fire spirit is not to be seen (major defeat,
>> > requires HP
>> > to change).
>> >
>> > Rikku searches for a path among the water as the fish-like
>> > humanoids
>> > close in. His RuneQuest Sight, not used for centuries. returns
>> > to him. A
>> > pathway is opened that acting as a Vortex that can drag the
>> > Octopoid
>> > creature away; however its bulk is great and a status quo is
>> > reached,
>> > with the Octopus managing to hold its ground (marginal
>> > failure, requires
>> > HP to change).
>> >
>> >
>> >
>> >
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--
Saevym atque ferum vipereumque malum
Quod pinnis volitans super aethera cuncta fatigat teneat possideat
Semper suis amoribus perfruatur...
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