[HQ Ignorance] Scene 67 cont: As Above, As Below

Lev Lafayette lev at mimesisrpg.com
Thu Jun 26 22:07:15 UTC 2008


That's the spirit! :-)

Although the octopoid being resists for a while, the God Learner
concentrates on the elemental runes that he can see so clearly all
throughout the waters. He brings them together into a whirlpool, like
that of Magasta himself. The elemental force is incredibly strong and
also seems very specific - Riku targets tendrils of force against the
fish-beings as well, dragging them into to swirl. "Hang on!" he cries to
Eurynome and Swordsinger, although they need no further advice on this,
clutching hold of old desks, bookshelves and any other items of
furnishing or coral they can find. One by one, their foes are dragged
into the whirlpool to - someplace else. 

Suddenly it is over as quickly as it began. They are still within the
old library, the Abiding Book still in their hands.

(And I think that wraps up that scene)

On Wed, 2008-06-25 at 13:29 +1000, Damien Bosman wrote:
> I'll spend 3 HPs for a total success.
> 
> 
>  
> On Sun, Jun 22, 2008 at 11:31 PM, Lev Lafayette <lev at mimesisrpg.com>
> wrote:
>         
>         1 HP will turn a marginal failure into a marginal success, 2
>         into a
>         major success and 3 into a total success. "Success" here
>         meaning how
>         long it takes you to suck the octopus away, how far it goes
>         and how many
>         of the fish creatures you get as well.
>         
>         I give out Hero Points on a regular basis, usually after major
>         turning
>         points in the plot.
>         
>         
>         On Sun, 2008-06-22 at 23:23 +1000, Damien Bosman wrote:
>         > OOC: Riku has 5 spare HP points. How many needed to change
>         the
>         > outcome? (and does that change my ability permanently, if it
>         is raised
>         > using HP - still trying to get a good understanding of the
>         rules :) )
>         >
>         >
>         >
>         >
>         > On Sun, Jun 22, 2008 at 10:01 PM, Lev Lafayette
>         <lev at mimesisrpg.com>
>         > wrote:
>         >
>         >         With enemies above and below, the Fellowship was
>         sorely
>         >         pressed. Below
>         >         the waterline, Eurynome, Rikku and Swordsinger
>         travelled
>         >         through the old
>         >         Provincial capital of of Thanor. Making their way in
>         the
>         >         watery environs
>         >         to the God Learner library, centuries old Rikku
>         discovered the
>         >         original
>         >         Abiding Book, the most famous relic of the Malkion
>         religion.
>         >         Before they
>         >         could study it in detail, they were attacked by
>         several
>         >         grotesque
>         >         humanoids apparently led by a malevolent - and
>         telepathic -
>         >         squid, who
>         >         covered the area in an inky blackness.
>         >
>         >         The predominant colour of the humanoids was a
>         greyish-green,
>         >         though they
>         >         had white bellies. They were mostly shiny and
>         slippery, but
>         >         the ridges
>         >         of their backs were scaly. Their forms vaguely
>         suggested the
>         >         anthropoid,
>         >         while their heads were the heads of fish, with
>         prodigious
>         >         bulging eyes
>         >         that never closed. At the sides of their necks were
>         >         palpitating gills,
>         >         and their long paws were webbed. They hop
>         irregularly,
>         >         sometimes on two
>         >         legs and sometimes on four*.
>         >
>         >         The first to act was Karala who directed her Shark
>         Spirit
>         >         towards the
>         >         octopoid beast. The action had its desired effect
>         (remarkably,
>         >         a
>         >         marginal success). The spirit occupied the attention
>         of the
>         >         Octopoid,
>         >         which fought it in the spirit world. The shark's
>         ravenous
>         >         appetite
>         >         surprised the more powerful Octopoid, who was forced
>         to act
>         >         defensively.
>         >
>         >         Above the rest of the Fellowship witnessed the
>         arrival of
>         >         pirates from
>         >         Smelch. The peace-loving Ludoch gave immediate
>         warning and
>         >         then returned
>         >         to their task of protecting the craft. The Dragonewt
>         >         immediately went on
>         >         the offensive, leaping to a rock which gave good
>         vantage -
>         >         clearly here
>         >         was a being ready for the next stage of
>         reincarnation.
>         >
>         >         Anzhur's spirit was also awoken with the arrival of
>         the
>         >         pirates - the
>         >         spirit of the hunter of bandits, and none whom could
>         see more
>         >         just of
>         >         deserving the full force of his justice than these
>         foul
>         >         pirates. With
>         >         Othor and Aarolin set to attack, Anzhur recommended
>         a
>         >         deceptive lure
>         >         with the Dragonewt as chief actor (plan receives a
>         marginal
>         >         success).
>         >
>         >         To further frustrate the pirates, Icthya sends a
>         spirit to
>         >         calm the
>         >         water and wind, slowing the boat to a crawl and thus
>         provide
>         >         extra
>         >         opportunities for her archery. This however fails to
>         eventuate
>         >         (marginal
>         >         failure) as planned, and the pirates plow onwards.
>         Icthya then
>         >         sends a
>         >         pacifying spirit against the crew itself, dressing
>         herself in
>         >         foliage
>         >         and singing like a siren of old; one of the boats
>         becomes
>         >         sufficiently
>         >         entranced by this siren-song and crashes against the
>         rocks,
>         >         spilling the
>         >         crew into the water.
>         >
>         >         The second boat collects the members of the crashed
>         longboat,
>         >         and now
>         >         their anger was great. With single-minded
>         determination they
>         >         charged
>         >         towards the shore and a mighty crew went up when
>         they saw the
>         >         glint of
>         >         gold as the Dragonewt made its way up the hill's
>         path towards
>         >         the old
>         >         citadel. Finally the blood-thirsty and greedy
>         pirates made it
>         >         to shore.
>         >         As soon as they landed they were beset by Anzhur,
>         Othor and
>         >         Aarolin, who
>         >         fought bravely with the Red Banner of Valour blazing
>         but were
>         >         soon
>         >         forced into retreat through the overwhelming numbers
>         (marginal
>         >         defeat).
>         >         The pirates too had magic, although of the trivial
>         sought
>         >         which raised
>         >         their courage and sent them into a rage.
>         >
>         >         In the meantime Karala releases a fire spirit
>         towards the
>         >         pirate ship;
>         >         they respond with raising a water spirit against it.
>         The
>         >         battle that
>         >         ensures is bloody, with a fog of steam resulting as
>         the two
>         >         elemental
>         >         spirits clash. As this clears, some scorch marks can
>         be seen
>         >         against the
>         >         ship, but the fire spirit is not to be seen (major
>         defeat,
>         >         requires HP
>         >         to change).
>         >
>         >         Rikku searches for a path among the water as the
>         fish-like
>         >         humanoids
>         >         close in. His RuneQuest Sight, not used for
>         centuries. returns
>         >         to him. A
>         >         pathway is opened that acting as a Vortex that can
>         drag the
>         >         Octopoid
>         >         creature away; however its bulk is great and a
>         status quo is
>         >         reached,
>         >         with the Octopus managing to hold its ground
>         (marginal
>         >         failure, requires
>         >         HP to change).
>         >
>         >
>         >
>         >
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