[HQ Ignorance] Scene 57: The Graveyard Shift (and new player, Damien)

Lev Lafayette lev_lafayette at yahoo.com.au
Sun Mar 9 01:13:00 UTC 2008


Now that's the sort of heroism I like to see. You're
transformed, but fully in control of yourself. You can
start chasing Karala and Theonara and led the rest of
the pack, some 1500 werewolves all up...; even the
Immortal King of the Telmori is following your lead in
this instance...

The Leader of the Pack!

--- Kevin Johnston <runemaster93711 at yahoo.com> wrote:

> Use 5 hero points and charge
> 
> Lev Lafayette <lev_lafayette at yahoo.com.au> wrote:   
> 1 Hero Point will mean that your rites to Gargarth
> are
> answered which will give you an augment of +2 to
> resist the mental effects of the transformation.
> 
> That'll boost your untrained ability (at 6) to 8,
> which means a success (roll of 7). Talor's Curse
> however has 2 masteries and a success (roll of 2).
> That'll increase the Curse's success to a critical
> and
> knock your success down to a failure.
> 
> You would need to spend one addition Hero Point to
> increase your failure back to a success, another
> Hero
> Point to increase that success to a critical and a
> third Hero Point to knock that Curse's critical down
> to a simple success.
> 
> That would give a marginal victory overall; for a
> cost
> of 4 Hero Points - or 5 Hero Points if you want to
> open the ability "Strong Willed" at 13 rather than
> have it at 6.
> 
> By my reckoning you have 8 Hero Points at the moment
> (3 from the start of play plus 5 awarded on January
> 31st).
> 
> Does all that make sense?
> 
> 
> 
> Lev
> 
> --- Kevin Johnston wrote:
> 
> > Use the Hero point. I needs to control the
> > Werewolves.
> > 
> > Knarl
> > 
> > Lev Lafayette wrote:
> > 
> > Hmmm... Not so luck of Knarl...
> > 
> > As Knarl awakens he immediately finds himself
> being
> > affected by Talor's Curse, one of the most
> powerful
> > magics of Glorantha. However he recognises the
> > effects
> > and the task in front of him and immediately
> prays,
> > in
> > the style of the Telmori, to Gargarth. The
> ecstatic
> > rites seem to be rejected.. What sort of Gargathi
> > *doesn't* want to go wild? 
> > 
> > As the suppressed curse of Talor runs through his
> > body, he feels his willpower slipping away. His
> lust
> > for flesh and blood is increasing....
> > 
> > 
> > Wild Practise Ability Check (17)
> > lev at sys09:/media/KINGSTON$ perl rolldice.pl d20
> > 15
> > Resistance to Request (+5 to standard, i.e., 19)
> > lev at sys09:/media/KINGSTON$ perl rolldice.pl d20
> > 14
> > 
> > Both succeed, resistance lower so it wins. Spend a
> 1
> > HP if you want the failure to become a success. It
> > will provide an augment to next ability test,
> which
> > is.
> > 
> > "Keep Your Wits About You During Talor's
> > Transformation".
> > 
> > This an ability which you don't have, and indeed,
> > very
> > few Telmori have even attempted. In other words
> you
> > have a default ability of 6, or 13 if you spend 2
> > Hero
> > Points for an "in play" expenditure for an
> > appropriate
> > ability (for example "Strong Willed" - which can
> be
> > justified from your personal journey from Dragon
> > Pass
> > to Seshnela).
> > 
> > To resist the effects of the transformation would
> be
> > a
> > resistance of 5W2 imo. With the advantages of the
> > meditative state and the drugs you'd get a bonus
> of
> > +10.
> > 
> > Your ability
> > lev at sys09:/media/KINGSTON$ perl rolldice.pl d20
> > 7
> > 
> > Talor's Curse (plus two masteries)
> > lev at sys09:/media/KINGSTON$ perl rolldice.pl d20
> > 2
> > 
> > 
> > 
> > --- Kevin Johnston wrote:
> > 
> > > Knarl prays to the gods to give him the witt he
> > > needs to command the fury of the others. When he
> > > awakes he sniffs the air and tries to find the
> > smell
> > > of the crypt. Calling to his brothers he leads
> the
> > > pack at the back of the vampire army. Casting
> > > countermagic and clawsharp and stregnth on
> himself
> > > he charges to the attack.
> > > Knarl twitched and awoke with a start - and
> > > promptly
> > > fell down again. The effects of Karala and
> > > Theonara's
> > > drugs were indeed strong and whilst he felt the
> > > transformation to wolf form running through his
> > > body,
> > > it felt somewhat numbed from usual. Alone of his
> > > people he was fully versed in the effects of the
> > > drug
> > > and indeed he had some familiarity with such
> > > concotions from his travels through Western
> > Marinara
> > > and the Arstola Forest. He looked up at Karala
> and
> > > snarled "I don't think I'll be able to hold out
> > for
> > > too much longer... and when I transform.. You'd
> > > better
> > > look out.. You're looking pretty tasty even
> now",
> > he
> > > offered a smile before passing out again.
> > > 
> > > "They are beginning to stir", remarked Theonara
> > > matter-of-factly. It was indeed true. Within
> > twenty
> > > minutes Karala estimated and the Telmori would
> be
> > in
> > > their full wolven form. Ravenous, angry and
> very,
> > > very
> > > powerful.
> > > 
> > > "We must prepare our escape"...
> > > 
> > > 
> > >
> >
>
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