[HQ Ignorance] Re : Fwd: Re: [WorldofGlorantha] Treasures of the God Learners
Damien Bosman
damien.bosman at gmail.com
Sat May 3 07:48:46 UTC 2008
*evil grin*
> ----- Message d'origine ----
> De : Lev Lafayette <lev_lafayette at yahoo.com.au>
> À : HeroQuest Glorantha <ignorance at mimesisrpg.com>
> Envoyé le : Jeudi, 1 Mai 2008, 4h03mn 21s
> Objet : [HQ Ignorance] Fwd: Re: [WorldofGlorantha] Treasures of the God
> Learners
>
>
> Excellent comments by Greg Stafford on the God
> Learners. Including what most people think of them.
> :-)
>
>
> --- Greg Stafford <Greg at glorantha.com> wrote:
>
> > To: WorldofGlorantha at yahoogroups.com
> > From: Greg Stafford <Greg at glorantha.com>
> > Date: Wed, 30 Apr 2008 13:43:38 -0700
> > Subject: Re: [WorldofGlorantha] Treasures of the God
> > Learners
> >
> > YGWV
> >
> > xavierllobet wrote:
> > >
> > >
> > > -How much do people know about the God Learners in
> > 1620 TS?
> > >
> > Oh, everyone knows that they were an evil people
> > that lived a few
> > centuries ago, whose every act was horrible. They
> > enslaved cities,
> > tortured people for fun, ate babies, engaged in
> > widespread genocide,
> > destroyed several overseas civilizations, hated not
> > only all non-human
> > races but also all humans not like them, attempted
> > to kill gods (and
> > actually did do several in), enslaved many gods and
> > tortured them to
> > extract their magical energy, were secretly allied
> > with dragons, created
> > false gods, made a machine that tried to devour the
> > world, often had
> > body parts that were constructed, grafted parts of
> > animals onto
> > themselves, used magic from evil gods, lied about
> > everything, betrayed
> > everyone including each other. Some of them had two
> > heads, or two feet
> > on each foot, and many had four hands so that they
> > could cast spells
> > faster. They were made by the evil god Malkion, the
> > god who hates all
> > other gods, to be his slaves. Every one of them were
> > sorcerers and
> > delighted in destroying gods and spirits and we who
> > loved those good
> > beings. They had ships that could sail on land
> > others that sailed in the
> > air, and some that even went up to the Sky World.
> > They defeated the
> > demons of the Underworld and made them slaves and
> > food. Where they
> > walked the plants withered, and where they gathered
> > nothing can ever
> > live again. They didn't need food but sucked the
> > souls and spirits of
> > good people for sustenance. They...
> > Um, getting the idea?
> > >
> > > -Would a sage easily recognize an item created by
> > the God Learners
> > > (coins, jewelry, weapons, magic items,
> > mechamagical arms...)?
> > >
> > Probably not. They'd classify those things into the
> > "Not our stuff"
> > category, and thus not to be used. Likely they are
> > chaos in disguise.
> > >
> > > -What kind of reaction would arouse seeing someone
> > carrying objects
> > > created by them? (for example in Pavis)
> > >
> > Probably about the same way that you react to seeing
> > someone carrying a
> > bloody head down the street, or a if they were more
> > easy going, the way
> > you would react to someone carrying a 23rd century
> > telecommunications
> > device...
> > >
> > > -If you found such an object, would you be able to
> > sell it easily to a
> > > trader?
> > >
> > Probably not. they would have no use for something
> > that is, well...
> > useless. One of the sage cults (Lhankor Mhy, Irrippi
> > Ontor) might offer
> > some little bit for it (they have, or believe they
> > have, magic that will
> > protect them from the harmful effects of unknown
> > things...)
> > >
> > > -How much can Darily from Raus Fort know about God
> > Learner relics?
> > >
> > As much as you want for your campaign. He may know
> > lots and lots of
> > actual facts, as opposed to what "everyone knows" up
> > above.
> > After all, YGWV, and "Play the Story."
> >
> > A couple of final words: in my campaign and view of
> > Glorantha, the above
> > views of the God Learners is not an exaggeration.
> > For most people, the
> > world works just fine--not perfectly, but just fine.
> > They are hesitant
> > to do anything to upset the /status quo/. The
> > enemies of the past have
> > been proved to have a distressing way of cropping up
> > again. Things are
> > *regularly *not what they seem to be. Only fools or
> > idiots, or perhaps
> > secret Gbaji-worshipers, knowingly engage in
> > embracing the unknown.
> >
> > --
> > Greg Stafford
> > President, Issaries. Inc.
> >
> > Love without reserve,
> > Enjoy without restraint,
> > Live without dead time.
>
>
>
>
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