[HQ Ignorance] Scene 109: The Entrance to Hell
Nicolas Hughes
nicolas.h at virgin.net
Sun Jun 6 15:43:53 UTC 2010
Lev,
The 20 / 17W3 thing just seems to be built into animist magic. He has a relationship of 20 to a spirit that has a 17W3 ability - I think the high HP cost of the spirit in the first place is supposed to balance this out. I'm not convinced that it does, this the first character I have played with animist type magic and my conclusion is that the costs of high powered spirits are probably on the low side for balance purposes. IIRC correctly the initial spirit cost 6HP and then Aalmon has spent another 3 on increasing his relationship to it.
Nic
On 6 Jun 2010, at 14:12, Lev Lafayette wrote:
> On Tue, 2010-06-01 at 20:21 +0100, Nicolas Hughes wrote:
>> (Having checked out the archives to find out what I missed)
>
>> He looked at the talisman in his hand, seeing which one it was he
>> wryly realised that his nose for trouble had been working even if he
>> had been distracted by all the weirdness with poems and oaths. He
>> whispered words of power to the talisman and let the lunar spirit out
>> to wrap its shielding darkness around him, then with the instincts of
>> a courier - or perhaps a loner all too willing to abandon his comrades
>> - he made for the quickest way out of the ambush.
>>
>> (OOC he is releasing his Planet Spirit for it to add its Hide in
>> Darkness rating to his Survive Battle. He is trying to augment with
>> his Loner trait and his Assess Quickest Route skill, I think he should
>> take a negative augment from his relationship to Talor's fellowship
>> for this! I am not if sure that the Nose for Trouble is an augment or
>> just an explanation for a ready magic, take your pick. Ratings are
>> heavily dependent on the phase of the moon as the spirits rating is a
>> base 17W3. Unheroic though this is, this might be a good time to spend
>> a HP)
>
> A dark reddish hue rises out of Aalmon's talisman as he mutters
> incantations and pleas to his Goddess; far above the moon in Full Half
> [p112 HQ] provides the answer to his calls. Quickly scanning the few
> available hints of paths [Aalmon 4 from 17W3 vs Resistance 2 from 10W;
> plus Hero Point means complete victory], Aalmon scampers up a crumbling
> edifice towards the beam of light that indicates the presence of Yelm,
> as the Planet Spirit expands its presence, protecting the courier from
> any prying eyes or other senses.
>
> [OOC: Nice move, that's the second Trollkin you've left behind - anyone
> would think you don't care for them :) Although something I've never
> quite understood is how the Planet Spirt 20 also has Hide in Darkness at
> 17W3.. Is there a book reference to this massive disparity?]
>
> Meanwhile fighting the slithering mouths, The Fourth continues with his
> martial prowess with the swordstaff, achieving another wound [another 9,
> failure, bumped to critical versus shell 16, another minor victory, now
> -20 to actions]. The mouths continue to bite into the Elf, now getting
> quite deep into the pulpy flesh of the Aldryami, who begins to seriously
> weaken [17, 14, 7 vs 3 failures, three more impairing wounds, now at
> -60% to all actions]....
>
> OOC: Next actions?
>
>
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