[HQ Ignorance] Scene 128: The Wizard of Puppetland

Damien Bosman damien.bosman at gmail.com
Tue Feb 14 23:53:47 UTC 2012


[OOC: First of all, for the lightheadedness, Rikku uses his knowledge
(First Aid 18) to 1) drink some water and 2) Tear a strip of cloth from his
clothing, wet it, and tie it around his head to cover his mouth & nose
reducing the amount of toxins he inhales and cooling his body temperature.]

As the hood is revealed, Rikku's jaw drops, his eyes bulge, and his hand
starts to tremble. Unable to control his rage, he removes his gloves and
runs full speed towards his brother.

"KURIX!!!! Prepare for annihilation from the very hands you disfigured all
those years ago!"

Screaming with rage, Rikku focuses his mind to try to freeze his hated
brother in place (Rune Sight: Spirit 16).

Unsure of success but unbothered, Rikku keeps running, unleashes his Sickle
and tries to ignite the blade with flame (Fire Sight 2W). Upon reaching the
throne, Rikku aims straight for his brothers hands (Sickle Fighting 20,
augmented by Hates Brother 20) hoping to chop them off repaying (with
interest!) the event from all those years ago.


[OOC: Unsure if Rune Sight:Spirit would affect undead but worth a shot]
[OOC2: Are we still only using 1 augment per session?]



On Mon, Feb 13, 2012 at 11:30 PM, <lev at mimesisrpg.com> wrote:

> As the great and noble Azhur, King-Elect of Seshnela asked the first
> guardian of the door what their fellow would say was the correct path.
> Having received the answer that the first door would lead, the King-elect
> promptly decided to take the second.
>
> "No matter which one I chose, it would lie", Azhur explains. "If the first
> spirit was the liar, it would tell me a falsehood about what their fellow
> would say. However if the first spirit was a truth-teller, it would have
> to tell me that their fellow would lie. Likewise if I asked the second
> spirit, and they were the liar, then they would tell me a falsehood about
> how their fellow would answer. However if they were the truthful spirit,
> they would have to tell me what their lie would be."
>
> "I think I might have learned something from Aalmon", the King remarks.
>
> The door opened, the spirits went away. Beyond their was a dark and dingy
> entrance hall. Inside the place was decript and dusty, with the occasional
> ancient furnishings that had the dust of decades upon them. The stairs
> creaked as the Fellowship took them, a few weak beams of light from mere
> slits in the walls illuminating their way.
>
> By the second level there was an acrid smell to the air, and a distant
> howling could be heard. Rotterex detected the smell of rotting flesh
> behind one door, and from a quick peak they witnessed several bodies upon
> slabs, tied down and apparently ritually sacrificed. Worse still, at one
> end of the room in a low-walled section was dozens of skeletal remains.
>
> Rikku could not help himself, and investigated the unfortunates of this
> charnel house - his quick scan of the chained tomb on the nearby lecturn
> was enough to explain to him what had happened here.
>
> "Ghosts. Ghosts have been created from this body. Mad ghosts too, judging
> by the marks upon the skin. Interestingly, there is a locational binding
> as well. No, not to the spirits themselves, that seems far too normal.
> Instead the binding is on the bodies. It's the bodies that cannot be taken
> away from this place. Very interesting!"
>
> By the third level, it was clear to the Fellowship that they were being
> followed. Flickers of shadow, hauting calls ever closer. Several ghosts at
> the very least were following them. Instead of dust in the air the acrid
> smell had grown stronger, and was now as thick as a mist itself. Members
> of the Fellowship began to feel increasingly light-headed.
>
> [OOC: Everyone will need to resist the effects of this drug; please make
> suggestions of what abilities you wish to use]
>
> Nevertheless the party struggled on, the bitter mist and howlings
> increasing, the light-headedness increasing, to the point that members
> were not sure whether they were in a dream or reality. Or, given the
> dream-like quality of Puppetland, a dream within a dream or a reality
> within a dream. By now, it seemed that there were dozens of ghosts
> following.
>
> Eventually they reached a level in which there was a large open hall. The
> footsteps of members of the Fellowship echoed as they approached a throne
> at the end of the room, where there sat an unmoving hooded figure. Then,
> at a distance of no more than twenty feet, the figure stood and commanded
> the party to stop where they were.
>
> "Who are you to come to Halls of the Wizard of Puppetland? Why do you bear
> the banner of my foe? Has he been defeated by strangers? Or does he bring
> a message of surrender?"
>
> The figure threw back the hood. For most of the party it revealed an aged,
> indeed dead, person with leathery skin but still with bright and burning
> eyes.
>
> For Rikku, he saw his brother.
>
>
>
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