[HQ Ignorance] Scene 134: Harajallenburg

Loran aillet_l at yahoo.fr
Fri Sep 28 07:22:41 UTC 2012


Excellently surprising and original :-D

I have to think a little on this :-P
Thanks Lev.


>________________________________
> De : "lev at mimesisrpg.com" <lev at mimesisrpg.com>
>À : ignorance at mimesisrpg.com 
>Envoyé le : Vendredi 28 septembre 2012 4h28
>Objet : [HQ Ignorance] Scene 134: Harajallenburg
>  
>
>With some caution, the ratman-wizard Rotterex Guillaume scurries under the
>raised base of the castle Harajallenburg, trying not think what would
>happen if the castle decided to "sit down". Fortunately, at least for the
>time being, it shows no intention to do so and, ignoring the ladder that
>lowers upon his approach, Rotterex leaps into the entrance.
>
>Ever the military strategist Azhur tries to judge the number of people who
>could fit in this black iron castle, fashioned in the style of the
>Kralori. The estimations may be incorrect, as the King-elect is applying
>western concepts to an eastern style, but he thinks it could hold at least
>two hundred knights and perhaps twice as many others.
>
>The rest of the Fellowship clambered aboard, finding themselves in what
>can be best described as the dungeon of the keep. The design is relatively
>simple; a large central room, with a spiral staircase leading in the
>middle leading up, kept light by some Mostali magic. Each wall also had
>four rooms on each side, with an additional "corner room" for the four
>towers.
>
>The Fellowship explores this seemingly empty castle. Contrary to popular
>belief, the place does not seem haunted by spirits, although there is a
>very disconcerting "click" and "whirr" as they enter various rooms on each
>of the the two "underground" levels. Along the parapets and in the towers
>there are the expected arrow-slits, but instead of those weapons there are
>various items of dwarven make; crossbows and rockets, primarily. Other
>rooms in the undergound levels contain various strange items of Dwarven
>manufacture, including the unusual device that led to the merger of
>Rotterex and the wizard Guillaume. Another seems to be of Godlearner make,
>a workshop for the construction of artificial limbs. Throughout these
>levels are the notorious Dwarven machines which dispense the cans of what
>they call "food".
>
>The upper levels are much to the style of the Kralori. The open
>courtyards, still decorated with the banners and heralds of a defeated
>general, the weapons of his troops in neat piles in corners. Making their
>way into the central tower however, it is at the utmost level that the
>Fellowship encounters what can only be a control room, a room of utterly
>mystifying buttons, levers, and wheels. Shaking their collective heads,
>the Fellowship expresses a complete loss at their ability to comprehend
>how this walking castle can actually be controlled. Until, of course, a
>voice comes from a small box mounted on a pedastal.
>
>"So you've finally arrived? Where to?".
>
>It was the voice of Kalen.
>
>
>[Erica, you will need to spend a Hero Point here to "cement" the spirit of
>Kalen in play]
>
>[Mostali weapons here:
>http://www.reocities.com/Athens/Delphi/2763/mostmiss.html]
>
>
>
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