<div>How many hp needed to let Knarl to keep his intellegence and controll during the curse so he can intelligently go for the vampires. Also want to spend HP on defensive buffers like furstiff and shimmer so he is harder to hit.</div> <div> </div> <div>Knarl<BR><BR><B><I>Lev Lafayette <lev_lafayette@yahoo.com.au></I></B> wrote:</div> <BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #1010ff 2px solid"><BR>>From the knowledge you have of the Telmori, and wolves<BR>in general, in an enraged state they will chase their<BR>quarry. In theory you could actually lead them all the<BR>way to the undead army or any part of it. It would be<BR>*incredibly* dangerous of course, because you run the<BR>risk of being caught by both the Telmori *and* the<BR>undead army.<BR><BR>But it's as heroic as one could possibly imagine :-)<BR><BR><BR>--- Dougie <DOUGIEPUNK@GMAIL.COM>wrote:<BR><BR>> I think the thing to do is, as the time
approaches,<BR>> to sneak as close <BR>> to the Enemy as possible,somewhere on the East flank<BR>> as suggested, <BR>> and hope that the enraged werewolves hatred of the<BR>> undead will lead <BR>> them to attack the right guys. In the meantime<BR>> Karala and Thaneora <BR>> will keep checking the wolf warriors to make sure<BR>> none of them start <BR>> to Change too soon and dose them up if need be.<BR>> <BR>> When the time comes, Karala intends to lead the<BR>> charge mounted on <BR>> her Dire Wolf with her Spirit Ally guarding her<BR>> otherworldly back. <BR>> This will hopefully encourage the frenzied Were-Folk<BR>> to attack in the <BR>> right direction and is probably preferable to being<BR>> in among the <BR>> Cursed as they Change..<BR>> <BR>> As for using burning the forests, Karala is aware of<BR>> the possibility <BR>> of using her fire spirits but her animal nature with<BR>> its empathy
for <BR>> the natural world makes her extremely reluctant to<BR>> use this option. <BR>> She will keep two of her fire spirits back however<BR>> and as a last <BR>> resort will send them out to jump from tree to tree<BR>> and encircle the <BR>> Vampire army in a forest of flames...<BR>> <BR>> -:)<BR>> <BR>> Dougie.<BR>> <BR>> <BR>> ><BR>> > Karala and Knarl: With the 3,000 Telmori, north<BR>> and<BR>> > east of Segurane, in a largely deserted Seshnelean<BR>> > walled village. The Telmori are due to 'awaken' at<BR>> 4pm<BR>> > and will then go into a murderous rage, such is a<BR>> > nature of The Curse. Karala is marking time very<BR>> > carefully :-) Attack 4 (6 enraged), Defense 2,<BR>> > Movement 4, Morale 3 (na when enraged).<BR>> ><BR>> ><BR>> ><BR>> <BR>> _______________________________________________<BR>> Ignorance mailing list<BR>>
Ignorance@mimesisrpg.com<BR>><BR>http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com<BR>> <BR><BR><BR><BR>____________________________________________________________________________________<BR>Be a better friend, newshound, and <BR>know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ <BR><BR><BR>_______________________________________________<BR>Ignorance mailing list<BR>Ignorance@mimesisrpg.com<BR>http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com<BR></BLOCKQUOTE><BR><p> 
<hr size=1>Looking for last minute shopping deals? <a href="http://us.rd.yahoo.com/evt=51734/*http://tools.search.yahoo.com/newsearch/category.php?category=shopping">
Find them fast with Yahoo! Search.</a>