<div>I'll spend 3 HPs for a total success.</div>
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<div class="gmail_quote">On Sun, Jun 22, 2008 at 11:31 PM, Lev Lafayette <<a href="mailto:lev@mimesisrpg.com">lev@mimesisrpg.com</a>> wrote:<br>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid"><br>1 HP will turn a marginal failure into a marginal success, 2 into a<br>major success and 3 into a total success. "Success" here meaning how<br>
long it takes you to suck the octopus away, how far it goes and how many<br>of the fish creatures you get as well.<br><br>I give out Hero Points on a regular basis, usually after major turning<br>points in the plot.<br>
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<div class="Wj3C7c"><br>On Sun, 2008-06-22 at 23:23 +1000, Damien Bosman wrote:<br>> OOC: Riku has 5 spare HP points. How many needed to change the<br>> outcome? (and does that change my ability permanently, if it is raised<br>
> using HP - still trying to get a good understanding of the rules :) )<br>><br>><br>><br>><br>> On Sun, Jun 22, 2008 at 10:01 PM, Lev Lafayette <<a href="mailto:lev@mimesisrpg.com">lev@mimesisrpg.com</a>><br>
> wrote:<br>><br>> With enemies above and below, the Fellowship was sorely<br>> pressed. Below<br>> the waterline, Eurynome, Rikku and Swordsinger travelled<br>> through the old<br>
> Provincial capital of of Thanor. Making their way in the<br>> watery environs<br>> to the God Learner library, centuries old Rikku discovered the<br>> original<br>> Abiding Book, the most famous relic of the Malkion religion.<br>
> Before they<br>> could study it in detail, they were attacked by several<br>> grotesque<br>> humanoids apparently led by a malevolent - and telepathic -<br>> squid, who<br>
> covered the area in an inky blackness.<br>><br>> The predominant colour of the humanoids was a greyish-green,<br>> though they<br>> had white bellies. They were mostly shiny and slippery, but<br>
> the ridges<br>> of their backs were scaly. Their forms vaguely suggested the<br>> anthropoid,<br>> while their heads were the heads of fish, with prodigious<br>> bulging eyes<br>
> that never closed. At the sides of their necks were<br>> palpitating gills,<br>> and their long paws were webbed. They hop irregularly,<br>> sometimes on two<br>> legs and sometimes on four*.<br>
><br>> The first to act was Karala who directed her Shark Spirit<br>> towards the<br>> octopoid beast. The action had its desired effect (remarkably,<br>> a<br>> marginal success). The spirit occupied the attention of the<br>
> Octopoid,<br>> which fought it in the spirit world. The shark's ravenous<br>> appetite<br>> surprised the more powerful Octopoid, who was forced to act<br>> defensively.<br>
><br>> Above the rest of the Fellowship witnessed the arrival of<br>> pirates from<br>> Smelch. The peace-loving Ludoch gave immediate warning and<br>> then returned<br>> to their task of protecting the craft. The Dragonewt<br>
> immediately went on<br>> the offensive, leaping to a rock which gave good vantage -<br>> clearly here<br>> was a being ready for the next stage of reincarnation.<br>><br>> Anzhur's spirit was also awoken with the arrival of the<br>
> pirates - the<br>> spirit of the hunter of bandits, and none whom could see more<br>> just of<br>> deserving the full force of his justice than these foul<br>> pirates. With<br>
> Othor and Aarolin set to attack, Anzhur recommended a<br>> deceptive lure<br>> with the Dragonewt as chief actor (plan receives a marginal<br>> success).<br>><br>> To further frustrate the pirates, Icthya sends a spirit to<br>
> calm the<br>> water and wind, slowing the boat to a crawl and thus provide<br>> extra<br>> opportunities for her archery. This however fails to eventuate<br>> (marginal<br>
> failure) as planned, and the pirates plow onwards. Icthya then<br>> sends a<br>> pacifying spirit against the crew itself, dressing herself in<br>> foliage<br>> and singing like a siren of old; one of the boats becomes<br>
> sufficiently<br>> entranced by this siren-song and crashes against the rocks,<br>> spilling the<br>> crew into the water.<br>><br>> The second boat collects the members of the crashed longboat,<br>
> and now<br>> their anger was great. With single-minded determination they<br>> charged<br>> towards the shore and a mighty crew went up when they saw the<br>> glint of<br>
> gold as the Dragonewt made its way up the hill's path towards<br>> the old<br>> citadel. Finally the blood-thirsty and greedy pirates made it<br>> to shore.<br>> As soon as they landed they were beset by Anzhur, Othor and<br>
> Aarolin, who<br>> fought bravely with the Red Banner of Valour blazing but were<br>> soon<br>> forced into retreat through the overwhelming numbers (marginal<br>> defeat).<br>
> The pirates too had magic, although of the trivial sought<br>> which raised<br>> their courage and sent them into a rage.<br>><br>> In the meantime Karala releases a fire spirit towards the<br>
> pirate ship;<br>> they respond with raising a water spirit against it. The<br>> battle that<br>> ensures is bloody, with a fog of steam resulting as the two<br>> elemental<br>
> spirits clash. As this clears, some scorch marks can be seen<br>> against the<br>> ship, but the fire spirit is not to be seen (major defeat,<br>> requires HP<br>> to change).<br>
><br>> Rikku searches for a path among the water as the fish-like<br>> humanoids<br>> close in. His RuneQuest Sight, not used for centuries. returns<br>> to him. A<br>> pathway is opened that acting as a Vortex that can drag the<br>
> Octopoid<br>> creature away; however its bulk is great and a status quo is<br>> reached,<br>> with the Octopus managing to hold its ground (marginal<br>> failure, requires<br>
> HP to change).<br>><br>><br>><br>><br>> _______________________________________________<br>> Ignorance mailing list<br>> <a href="mailto:Ignorance@mimesisrpg.com">Ignorance@mimesisrpg.com</a><br>
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