<html><body><div style="color:#000; background-color:#fff; font-family:times new roman, new york, times, serif;font-size:12pt"><div><span>"Letsss dasssh towardsss ttthat ssshining light, ssshall we?" says the Seeker.<br></span></div><div><br></div> <div style="font-family: times new roman, new york, times, serif; font-size: 12pt;"> <div style="font-family: times new roman, new york, times, serif; font-size: 12pt;"> <font size="2" face="Arial"> <hr size="1"> <b><span style="font-weight:bold;">From:</span></b> "lev@mimesisrpg.com" <lev@mimesisrpg.com><br> <b><span style="font-weight: bold;">To:</span></b> HeroQuest Glorantha <ignorance@mimesisrpg.com> <br> <b><span style="font-weight: bold;">Sent:</span></b> Sunday, November 20, 2011 1:27 PM<br> <b><span style="font-weight: bold;">Subject:</span></b> Re: [HQ Ignorance] Re : Re : Re : Scene 125: The Land of the Ghosts<br> </font> <br>
The march into the land of the Wizard seems trouble-free for most of the<br>day. In so many ways, it is not unlike the city that is under control of<br>The General; the puppets go about their business in their own way; there<br>is houses and markets, and artisans working on goods for sale (you note<br>however that the puppets do not eat). However all the puppets carry out<br>these activities in a manner that is somewhat mechanistic, somewhat<br>fearful, always looking over their shoulder. They watch the Fellowship's<br>procession walk past in sullen silence.<br><br>Unlike the land of the General, this land seems shrouded in mist and is<br>somewhat dimmer than the city of the General. At first there seems to be<br>no good reason for this, but as the light of Puppetland fades, a distant<br>howling becomes more and more apparent. Puppets themselves flee the<br>streets and shut the doors behind them, leaving the Fellowship alone in<br>the dim light that
exists. Without any puppet in view and an increasing<br>howling everyone is on their guard.<br><br>Perhaps as expected, it is not long before the Fellowship encounters more<br>apparitions, against bearing ghostly weapons, but this time with a visage<br>of the tortured, angry and insane.<br><br>"Souls for eating, to build my power", cries one.<br>"Darkness is not the time for the living, so soon you shall join us", says<br>another.<br>"Death becomes you... Free yourself from that body", says a third.<br><br>The Fellowship is clearly surrounded by these ghosts and they come with<br>hostile intent. In the distance however, the every insightful Seeker notes<br>a light shining from a second-floor window further down the road.<br><br><br><br>_______________________________________________<br>Ignorance mailing list<br><a ymailto="mailto:Ignorance@mimesisrpg.com"
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