<html><body><div style="color:#000; background-color:#fff; font-family:arial, helvetica, sans-serif;font-size:10pt"><div><span>Let's have Rikku taking the initiative.<br></span></div><div><span>The </span><span class="st">Luatha may have been right after all... :-)<br></span></div><div><br><blockquote style="border-left: 2px solid rgb(16, 16, 255); margin-left: 5px; margin-top: 5px; padding-left: 5px;"> <div style="font-family: arial,helvetica,sans-serif; font-size: 10pt;"> <div style="font-family: times new roman,new york,times,serif; font-size: 12pt;"> <div dir="ltr"> <font face="Arial" size="2"> <hr size="1"> <b><span style="font-weight: bold;">De :</span></b> "lev@mimesisrpg.com" <lev@mimesisrpg.com><br> <b><span style="font-weight: bold;">À :</span></b> HeroQuest Glorantha <ignorance@mimesisrpg.com> <br> <b><span style="font-weight: bold;">Envoyé le :</span></b> Lundi 13 février 2012 13h30<br> <b><span style="font-weight:
bold;">Objet :</span></b> [HQ Ignorance] Scene 128: The Wizard of Puppetland<br> </font> </div> <br>As the great and noble Azhur, King-Elect of Seshnela asked the first<br>guardian of the door what their fellow would say was the correct path.<br>Having received the answer that the first door would lead, the King-elect<br>promptly decided to take the second.<br><br>"No matter which one I chose, it would lie", Azhur explains. "If the first<br>spirit was the liar, it would tell me a falsehood about what their fellow<br>would say. However if the first spirit was a truth-teller, it would have<br>to tell me that their fellow would lie. Likewise if I asked the second<br>spirit, and they were the liar, then they would tell me a falsehood about<br>how their fellow would answer. However if they were the truthful spirit,<br>they would have to tell me what their lie would be."<br><br>"I think I might have learned something from Aalmon", the King
remarks.<br><br>The door opened, the spirits went away. Beyond their was a dark and dingy<br>entrance hall. Inside the place was decript and dusty, with the occasional<br>ancient furnishings that had the dust of decades upon them. The stairs<br>creaked as the Fellowship took them, a few weak beams of light from mere<br>slits in the walls illuminating their way.<br><br>By the second level there was an acrid smell to the air, and a distant<br>howling could be heard. Rotterex detected the smell of rotting flesh<br>behind one door, and from a quick peak they witnessed several bodies upon<br>slabs, tied down and apparently ritually sacrificed. Worse still, at one<br>end of the room in a low-walled section was dozens of skeletal remains.<br><br>Rikku could not help himself, and investigated the unfortunates of this<br>charnel house - his quick scan of the chained tomb on the nearby lecturn<br>was enough to explain to him what had happened
here.<br><br>"Ghosts. Ghosts have been created from this body. Mad ghosts too, judging<br>by the marks upon the skin. Interestingly, there is a locational binding<br>as well. No, not to the spirits themselves, that seems far too normal.<br>Instead the binding is on the bodies. It's the bodies that cannot be taken<br>away from this place. Very interesting!"<br><br>By the third level, it was clear to the Fellowship that they were being<br>followed. Flickers of shadow, hauting calls ever closer. Several ghosts at<br>the very least were following them. Instead of dust in the air the acrid<br>smell had grown stronger, and was now as thick as a mist itself. Members<br>of the Fellowship began to feel increasingly light-headed.<br><br>[OOC: Everyone will need to resist the effects of this drug; please make<br>suggestions of what abilities you wish to use]<br><br>Nevertheless the party struggled on, the bitter mist and howlings<br>increasing, the
light-headedness increasing, to the point that members<br>were not sure whether they were in a dream or reality. Or, given the<br>dream-like quality of Puppetland, a dream within a dream or a reality<br>within a dream. By now, it seemed that there were dozens of ghosts<br>following.<br><br>Eventually they reached a level in which there was a large open hall. The<br>footsteps of members of the Fellowship echoed as they approached a throne<br>at the end of the room, where there sat an unmoving hooded figure. Then,<br>at a distance of no more than twenty feet, the figure stood and commanded<br>the party to stop where they were.<br><br>"Who are you to come to Halls of the Wizard of Puppetland? Why do you bear<br>the banner of my foe? Has he been defeated by strangers? Or does he bring<br>a message of surrender?"<br><br>The figure threw back the hood. For most of the party it revealed an aged,<br>indeed dead, person with leathery skin but still with bright
and burning<br>eyes.<br><br>For Rikku, he saw his brother.<br><br><br><br>_______________________________________________<br>Ignorance mailing list<br><a ymailto="mailto:Ignorance@mimesisrpg.com" href="mailto:Ignorance@mimesisrpg.com">Ignorance@mimesisrpg.com</a><br><a href="http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com" target="_blank">http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com</a><br><br><br> </div> </div> </blockquote></div> </div></body></html>