<div>I always thought it was because a "severe" or "deadly" hit was assumed to hit in the head or neck. So a helm would provide additional protection specifically for those hits. Just speculation though.</div>
<div> </div>
<div>Chris</div>
<div><br><br> </div>
<div class="gmail_quote">On Tue, Nov 10, 2009 at 4:25 PM, Lev Lafayette <span dir="ltr"><<a href="mailto:lev@mimesisrpg.com">lev@mimesisrpg.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid"><br>Nota bene: Does anyone know why the rules say that with a severe hit<br>(presumably in a sever location) normal armour plus one's helm subtracts<br>
from damage?<br>
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<div></div>
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