[Runequest4] Re: Glorantha!
Lev Lafayette
lev_lafayette at yahoo.com.au
Fri Sep 2 08:24:15 UTC 2005
Some modifications to the magic table from Steve
Perrin...
--- In runequestpt at yahoogroups.com, "Morrell
Christopher J.
\(DNREC\)" <christopher.morrell at s...> wrote:
> Yet more feedback from another player in my group on
the magic
system.
>
> -----Original Message-----
> From: Carver Ronald G
>
> I think it is pretty good over all. The only
question I have is in
the
> whole progression of the potency. I know they are
playing the
odds, but
> I look at the maximiums. 3d6 maxes out at 18, while
2d10 maxes at
20,
> yet 3d6 is a higher level than 2d10. 3d10 maxes at
30 and 4d6 only
hits
> 24, yet 3d10 is lower than 4d6.....
>
> Other than that, I can see the potential for
powergaming too, give
me a
> Dragonnewt rune, let me gain it, and now kill me.
I'll be back in
a few
> minutes...
>
> :-)
Exactly so, and I'm working on this, as I said in an
earlier missive.
How's this for an adapted table of modifiers?
Magical
Energy
Score Potency Duration Targets
Range
0 1D6 1 Combat Action 1 small target or
Hit Location Touch
+10 1D8 1 round 1 m radius or 1 target
10 ms
+20 1D10 6 rounds 2 m radius or 2
targets 20 ms
+30 1D12 1 min 4 m radius or 3 targets
50 ms
+40 2D8 5 mins 8 m radius or 4 targets
100 ms
+50 1D20 10 min 16 m radius or 5
targets 200 ms
+60 3D8 ½ hour 32 m radius or 6 targets
500 ms
+70 3D10 1 hour 64 m radius or 7
targets 1,000 ms
+80 3D12 ½ day 128 m radius or 8
targets 2,000 ms
+90 4D10 1 day 256 m radius or 9
targets Line of sight
+100 4D12 5 days 512 m radius or 10
targets Indirect
The idea here is that a spell should at least be able
to do short bow
damage down range without blowing someone's head off.
I think you'll
find that each potency has a higher maximum than its
predecessor.
Steve Perrin
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