[Design] Character Generation: Detail vs Time Opportunity Cost

Lev Lafayette lev_lafayette at yahoo.com.au
Wed Nov 16 03:04:18 UTC 2005


Probably doing it best from all the Rolemaster books,
Cyberspace gave you childhood and adolscent skills
from you social background (MERP used 'racial
background') and then you developed character
profession skills.


--- Curufea <curufea at yahoo.com> wrote:

> Some of column "a" and two items from column "b" :)
> 
>   Lifepaths - such as Cyberpunk and Traveller - are
> another method to  attempt to bring disparate skills
> and abilities into a thematic shape.
>   
> Lev Lafayette <lev_lafayette at yahoo.com.au> wrote: 
> Prepackaged kits can be nice (the AD&D 2nd edition
> books were quite good for this) however there is an
> unfortunate tendancy for game balance to be thrown
> out
> the window, especially with some of the more obscure
> prestige classes.
> 
> 
> 
> 
> Peter Cobcroft
> curufea at yahoo.com
> Main: http://www.curufea.com/
> 		
> ---------------------------------
> Do you Yahoo!?
>   Find a local business fast with Yahoo! Local
Search>
_______________________________________________
> Design mailing list
> Design at mimesisrpg.com
>
http://mimesisrpg.com/mailman/listinfo/design_mimesisrpg.com
> 



		
__________________________________ 
Yahoo! FareChase: Search multiple travel sites in one click.
http://farechase.yahoo.com




More information about the Design mailing list