[Design] Character Generation: Detail vs Time Opportunity Cost

Curufea curufea at yahoo.com
Wed Nov 16 03:17:22 UTC 2005


I like the Taskforce Games books of "Heroes of  Legend", "Heroes for Tomorrow" etc, as well - very detailed background  generation tables.

  Silly.  But fun - and gave many ideas.
  
Lev Lafayette <lev_lafayette at yahoo.com.au> wrote:  
Probably doing it best from all the Rolemaster books,
Cyberspace gave you childhood and adolscent skills
from you social background (MERP used 'racial
background') and then you developed character
profession skills.


--- Curufea  wrote:

> Some of column "a" and two items from column "b" :)
> 
>   Lifepaths - such as Cyberpunk and Traveller - are
> another method to  attempt to bring disparate skills
> and abilities into a thematic shape.
>   
> Lev Lafayette  wrote: 
> Prepackaged kits can be nice (the AD&D 2nd edition
> books were quite good for this) however there is an
> unfortunate tendancy for game balance to be thrown
> out
> the window, especially with some of the more obscure
> prestige classes.
> 
> 
> 
> 
> Peter Cobcroft
> curufea at yahoo.com
> Main: http://www.curufea.com/
>   
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Peter Cobcroft
curufea at yahoo.com
Main: http://www.curufea.com/
		
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