[Design] Character Generation: Detail vs Time Opportunity Cost

Lev Lafayette lev_lafayette at yahoo.com.au
Wed Nov 16 11:22:26 UTC 2005



--- David Cake <dave at difference.com.au> wrote:

> 	These systems, when done badly, can give you the
> worst of 
> both worlds - relatively little flexibility, AND a
> lot of time spend.

Quite true. Cyberspace and MERP however I may say did
it well.

> 	Oh, dear god, I'm having Space Opera flashbacks.
> You'd 
> actually have all these skills on your character
> sheet that had 
> absolutely no purpose in game whatsoever except as
> prerequisites for 
> some skill that was a prerequisite for some skill
> that seemed 
> important to your character concept. if you decided
> your character 
> was an engineer, you had to basically work out what
> units he did at 
> university to get his major.

Yeah, I remember Space Opera character generation. I
wasn't going to bring it up, but someone had too,
right? ;-)

Lev Lafayette
lev_lafayette at yahoo.com.au
http://au.geocities.com/lev_lafayette


	
		
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