[Design] Character Generation: Detail vs Time Opportunity Cost

Carl Brown catodon at whale-mail.com
Wed Nov 16 05:07:32 UTC 2005


my own system is designed to have three methods of character generation
Archetype: just pick one then spend the few points you have left over
Modular: combine modules from different archtypes
Genisis: design a brand new archtype to play
this was my way of dealing with time/opportunity



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