[Design] Character Generation: Detail vs Time Opportunity Cost
Carl Brown
catodon at whale-mail.com
Wed Nov 16 05:07:32 UTC 2005
my own system is designed to have three methods of character generation
Archetype: just pick one then spend the few points you have left over
Modular: combine modules from different archtypes
Genisis: design a brand new archtype to play
this was my way of dealing with time/opportunity
Care2 make the world greener!
Over 10 million children die from preventable or treatable diseases
every year. Urge Congress to act today: http://go.care2.com/childact
http://www.Care2.com Free e-mail. 100MB storage. Helps charities.
More information about the Design
mailing list