[Design] Skills, specialisations and prerequisites...
Carl Brown
catodon at whale-mail.com
Wed Nov 23 01:28:08 UTC 2005
Unused skills can happen. Players can do all kins of hokey shite. In an AD&D game i had one player create a librarian fleeing an oppressive country. If games were not custom written...
pulling another example out of my head 'postal worker kidnapped by aliens'
In short people can train for a profession but life has a way of making other plans and unexpected PC's can be created to reflect this if the game system/referee allows it
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