[Design] Skills, specialisations and prerequisites...
Curufea
curufea at yahoo.com
Wed Nov 23 01:32:08 UTC 2005
Skills that are never going to be used in the game, should not cost a character "points" when creating their character. They're background/flavour.
Carl Brown <catodon at whale-mail.com> wrote: Unused skills can happen. Players can do all kins of hokey shite. In an AD&D game i had one player create a librarian fleeing an oppressive country. If games were not custom written...
pulling another example out of my head 'postal worker kidnapped by aliens'
In short people can train for a profession but life has a way of making other plans and unexpected PC's can be created to reflect this if the game system/referee allows it
Care2 make the world greener!
Over 10 million children die from preventable or treatable diseases
every year. Urge Congress to act today: http://go.care2.com/childact
http://www.Care2.com Free e-mail. 100MB storage. Helps charities.
_______________________________________________
Design mailing list
Design at mimesisrpg.com
http://mimesisrpg.com/mailman/listinfo/design_mimesisrpg.com
Peter Cobcroft
curufea at yahoo.com
Main: http://www.curufea.com/
---------------------------------
Do you Yahoo!?
Messenger 7.0: Free worldwide PC to PC calls
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://mimesisrpg.com/pipermail/design_mimesisrpg.com/attachments/20051123/4a57ff23/attachment.htm>
More information about the Design
mailing list