[Design] Game Settings Please.... some thing i can work with...

ice land mean_teddy_bear at hotmail.com
Wed Nov 23 02:11:51 UTC 2005


once u guys done ya little game setting,char type,monstertype,boost cards, 
ect
i need the outline`s, char look like wot?, his her attacks, attack type, 
faction, hp, mp,hero
or profiles (if made)
wot some battle filed will appear like (caves,clouds,arena,dungon,in town)
wot type oc creachers live in that domain,wot char have better attacks in, 
who gets worse.

card games very simple...
bored games too...
but converting into a computer 2d/3d, 1st and 3rd player alittle harder...
need char, weapon,item,creacher,Npc,backgrounds & profiles.....
thay all need there own story line. or background (where it came, how rare 
ect)

i can make a simlation of the game on my server.. but i need the type..
     best idea keep in one Persific time zone... like u are in medivil then 
u are in ww2... will confuse
     people Fast....u got to remeber people are not all that smart.. any 
more any way... more simple
     the better

my game: BlackPoint
              Okay on my server i planed to make a Classic.. sort of a 
medevil stage.. u level up to use
              better items, u sell items from thos u killed (not players), 
some may get bored soo ive also
              include a quest theam over the top (sort ove a role playing 
thing) too keep the player
              bizzy,since there no leveling limits the game can be upgraded 
always have New things.
              The game also contaion some use of Magic. like : heal,attacks 
,sommon NPC`s,ect
              Job`s: ther a set amout of job`s too suit the player.
              mage,archer,soldier,merchent
              after a player reaches a persific level he/she can upgrade 
there job too wot ever .
              the player profile runn of a stats system.
              This will deside:
              how a player attacks.. how much damage will be done...how 
often u will
              hit, how u can resist there attack,wot items u can use, how 
fast u attack, ya acc of that
              attack, your own speed, ya health rate,Wot monsters he/she can 
attack,how rare the
              Drops are,How much EXp u will gain off a creacher.

              player make there stats.. after leveling up player will gain 
amout of points to use to
              upgrade the stats, soo it keeps the low levels away form the 
higher levels.. and stops
              from some area`s staying IDLE... levels going idle u do not 
want.
              bla bla bla bla.....

              all that took me is 3 minits to make up.... But aculy getting 
the stuff to  Fit into a 3ed
              person game is not, take a long time and u will find u will 
not use most of it right off






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