[Design] Game Settings Please.... some thing i can work with...
Curufea
curufea at yahoo.com
Wed Nov 23 02:22:02 UTC 2005
Ah yes, but we are helping Lev to design his face-to-face, pen and paper, roleplaying game. Not a computer game. So many of these problems should not come up.
ice land <mean_teddy_bear at hotmail.com> wrote: once u guys done ya little game setting,char type,monstertype,boost cards,
ect
i need the outline`s, char look like wot?, his her attacks, attack type,
faction, hp, mp,hero
or profiles (if made)
wot some battle filed will appear like (caves,clouds,arena,dungon,in town)
wot type oc creachers live in that domain,wot char have better attacks in,
who gets worse.
card games very simple...
bored games too...
but converting into a computer 2d/3d, 1st and 3rd player alittle harder...
need char, weapon,item,creacher,Npc,backgrounds & profiles.....
thay all need there own story line. or background (where it came, how rare
ect)
i can make a simlation of the game on my server.. but i need the type..
best idea keep in one Persific time zone... like u are in medivil then
u are in ww2... will confuse
people Fast....u got to remeber people are not all that smart.. any
more any way... more simple
the better
my game: BlackPoint
Okay on my server i planed to make a Classic.. sort of a
medevil stage.. u level up to use
better items, u sell items from thos u killed (not players),
some may get bored soo ive also
include a quest theam over the top (sort ove a role playing
thing) too keep the player
bizzy,since there no leveling limits the game can be upgraded
always have New things.
The game also contaion some use of Magic. like : heal,attacks
,sommon NPC`s,ect
Job`s: ther a set amout of job`s too suit the player.
mage,archer,soldier,merchent
after a player reaches a persific level he/she can upgrade
there job too wot ever .
the player profile runn of a stats system.
This will deside:
how a player attacks.. how much damage will be done...how
often u will
hit, how u can resist there attack,wot items u can use, how
fast u attack, ya acc of that
attack, your own speed, ya health rate,Wot monsters he/she can
attack,how rare the
Drops are,How much EXp u will gain off a creacher.
player make there stats.. after leveling up player will gain
amout of points to use to
upgrade the stats, soo it keeps the low levels away form the
higher levels.. and stops
from some area`s staying IDLE... levels going idle u do not
want.
bla bla bla bla.....
all that took me is 3 minits to make up.... But aculy getting
the stuff to Fit into a 3ed
person game is not, take a long time and u will find u will
not use most of it right off
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Peter Cobcroft
curufea at yahoo.com
Main: http://www.curufea.com/
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