[Design] Skills, specialisations and prerequisites...

Curufea curufea at yahoo.com
Wed Nov 23 02:16:57 UTC 2005


Well, yes - games should be built around the  characters in them.  If a players is allowed a character with  unusual background skills - the GM should have some idea how to  incorporate that into the plot of the game.  If the character is  incompatible to the story that the GM wishes told, the GM should say  so, and compromises reached.

Carl Brown <catodon at whale-mail.com> wrote:  good call or cost minimal points just in case they come up. Again not  used really depends on the senarios used/written. Cutting back to the  librarian once in a city a fellow scholar could seek her out needing  her knowledge of pre-contact elf architecture/draconic poetry/natural  history of the yeti or some other such non-sense to make sense of an  ancient scroll/map of a burried city or whatever...


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Peter Cobcroft
curufea at yahoo.com
Main: http://www.curufea.com/
		
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