[Design] Skills, specialisations and prerequisites...
Curufea
curufea at yahoo.com
Wed Nov 23 02:16:57 UTC 2005
Well, yes - games should be built around the characters in them. If a players is allowed a character with unusual background skills - the GM should have some idea how to incorporate that into the plot of the game. If the character is incompatible to the story that the GM wishes told, the GM should say so, and compromises reached.
Carl Brown <catodon at whale-mail.com> wrote: good call or cost minimal points just in case they come up. Again not used really depends on the senarios used/written. Cutting back to the librarian once in a city a fellow scholar could seek her out needing her knowledge of pre-contact elf architecture/draconic poetry/natural history of the yeti or some other such non-sense to make sense of an ancient scroll/map of a burried city or whatever...
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Peter Cobcroft
curufea at yahoo.com
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