[Design] Game Settings Please.... some thing i can work with...
David Cake
dave at difference.com.au
Wed Nov 23 04:19:11 UTC 2005
At 1:44 PM +1100 23/11/05, Curufea wrote:
>By the time the roleplaying game part is designed and/or published -
>MMORPG technology will have advanced so far that any planning done
>now (ie to make the RPG compatible to computer technology) will be
>fairly useless by then.
>
>Well, in my opinion, anyway. I'm pretty much of the opinion that
>you can design what you want now - by the time you want it on
>computer, it shouldn't be too hard to do.
I'm of the opinion that factors like mode of social
interaction, ease of improvisation, etc may not necessitate huge
changes in setting providing your setting is rich and flexible
enough, but depply change the types of game that work well in
different contexts, which may well make particular settings more
desirable.
MMORPG and tabletop RPGs are very different, and probably
always will be, regardless of technology. Different fictional
settings will work better for one or the other.
Cheers
David
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