[Design] Game Settings Please.... some thing i can work with...

David Cake dave at difference.com.au
Wed Nov 23 04:19:11 UTC 2005


At 1:44 PM +1100 23/11/05, Curufea wrote:
>By the time the roleplaying game part is designed and/or published - 
>MMORPG technology will have advanced so far that any planning done 
>now (ie to make the RPG compatible to computer technology) will be 
>fairly useless by then.
>
>Well, in my opinion, anyway.  I'm pretty much of the opinion that 
>you can design what you want now - by the time you want it on 
>computer, it shouldn't be too hard to do.

	I'm of the opinion that factors like mode of social 
interaction, ease of improvisation, etc may not necessitate huge 
changes in setting providing your setting is rich and flexible 
enough, but depply change the types of game that work well in 
different contexts, which may well make particular settings more 
desirable.
	MMORPG and tabletop RPGs are very different, and probably 
always will be, regardless of technology. Different fictional 
settings will work better for one or the other.
	Cheers
		David




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